Command and Conquer: Renegade Official Forums - RDF feed
type: channel
description: C&C: Renegade --> Dying since 2003™, resurrected in 2024!
items: final scripts.dll 3.0 changelog and big secret feature announcement
items: Re: final scripts.dll 3.0 changelog and big secret feature announcement

final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Complete changelog for scripts.dll 3.0: Migrated everything up to Visual C++ .NET 2005 Fixed the messagebox displayed if scripts.dll cant find a function in bhs.dll to display the correct message. Fixed the "bhs.dll didnt load" and "scripts2.dll didnt load" messageboxs to display the correct message. Fixed the "bhs.dll version mismatch" messagebox to display the correct message. Increased the version to 3.0 new hook to detect players leaving the game new engine call to display the "you dont have the required security to access this terminal" dialog for a given player. new engine call to send a number to shaders.dll (e.g. to trigger or turn off a given post process shader effect) for a given player JFW_Cinematic_Attack_Command (clone of M00_Cinematic_Attack_Command_DLS) JFW_Cinematic (clone of Test_Cinematic) JFW_Cinematic_Kill_Object (clone of M00_Cinematic_Kill_Object_DAY) JFW_Reflect_Custom_Delay (this script will send any message it recieves back to whatever object sent it with a delay) JFW_Radar_Jammer (script to disable the radar when a "jammer" unit is close to the radar dome) JFW_Sonar_Pulse (script for a sonar pulse) JFW_Global_Stealth_Controller (scripts based off the gap generator scripts intended for use as a stealth generator by e.g. reborn) JFW_Stealth_Generator_Building (scripts based off the gap generator scripts intended for use as a stealth generator by e.g. reborn) JFW_Stealth_Generator_Vehicle (scripts based off the gap generator scripts intended for use as a stealth generator by e.g. reborn) JFW_Stealth_Generator_Ignored (scripts based off the gap generator scripts intended for use as a stealth generator by e.g. reborn) There is one script for a global controler, one for a stealth generator building, one for a mobile stealth generator vehicle and one that goes on stuff that should not be made stealth (such as stealth tanks) JFW_Sidebar_Key_2 (script to display the sidebar when a key is pressed) JFW_Sidebar_PT (triggers the sidebar when poked) JFW…
creator: jonwil
date: 2006-11-16T10:00:17-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: EDIT: All the places in the first post where it says "d3d9.dll" should read "d3d8.dll"
creator: jonwil
date: 2006-11-16T10:45:24-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Ah very nice work jonwil, I guess with all the new reborn scripts coming out, reborn is almost complete and ready to be release I hope, makes me wonder when reborn is released, will the levelediter for it be released aswell, unless it uses the normal renegade one. Would love to start making some server side mods for reborn.
creator: IronWarrior
date: 2006-11-16T11:34:39-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Am I correct in saying this means something like "server side skins"?
creator: Goztow
date: 2006-11-16T12:15:38-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: From my knowledge, Goz, it does. Woot.
creator: CarrierII
date: 2006-11-16T12:31:00-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: no, shaders.dll doesnt mean server side skins. Shaders.dll means really cool graphical effects mods can add.
creator: jonwil
date: 2006-11-16T12:51:52-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Shaders are the fancy graphical processing things that games such as Half Life 2 use to make the floors and walls and lighting look so cool, and essentially it means you can bet your ass that over at APB we're working on normal mapping, offset mapping, and all that great stuff. This is/was one of the "secret projects" we kept mentioning.
creator: Chronojam
date: 2006-11-16T12:55:35-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: to 3.0
creator: Stumpy
date: 2006-11-16T13:21:41-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Affirmative! Nice, I can't wait to download!
creator: Ryu
date: 2006-11-16T14:52:22-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: So I guess this means that the map you could click on and chrono to (or nuke/ion) that position was not implemented. You know you were talking about there would be a key you could press and it would bring up a map with buttons you could click on and you chrono tank would teleport to that spot. Although I am happy to see that the shaders and shadows have been improved. Long Live Renegade!
creator: Jerad2142
date: 2006-11-16T15:32:24-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Don't suppose a function to remove a specific weapon from a player instead of just taking them all is going to be slipped in at the last minute? anyway, looking good, can't wait to get my hands on it
creator: danpaul88
date: 2006-11-16T15:32:39-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Oh, I just remembered, could you check before you script packages release if it will work with these scripts: http://sourceforge.net/projects/cpurentools and its multi script loader. I use some of these scripts on two of my levels now (9c, and 10) so they are kind of important. And the multiscript loader will be very important we I start making my own scripts for my MODs.
creator: Jerad2142
date: 2006-11-16T15:40:43-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Wow thats a lot of work you've done. A quick question, I currently use Scorpio9a's rend39d, and I really like it because of the FPS boost and increase in quality...will I still be able to either use it with scripts 3.0, or stay at 2.9x and use it? I'm not sure I want to lose the FSAA, but I guess I should give it a try to see if I can even notice the difference.
creator: Blazer
date: 2006-11-16T15:41:06-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Just FYI, there will be an option to turn shaders off (defaults to "shaders on", "off" will do the same thing as happens on a card that doesnt support programmable shaders at all). This is usefull for people who need to test how stuff looks with shaders completly off and also for people with older cards that support shaders but not very well (e.g. GeForce 3 and 4 series)
creator: jonwil
date: 2006-11-16T16:13:18-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: JFW_Cinematic (clone of Test_Cinematic) w00t
creator: reborn
date: 2006-11-16T17:18:02-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Wow, that's a lot of scripts. I look forward to seeing them in the mods coming.
creator: YSLMuffins
date: 2006-11-16T17:48:07-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Nice things there. My question: how many much work is left which needs to be done of scripts.dll 3.0 ?
creator: Cat998
date: 2006-11-16T18:05:32-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: With these scripts, i found that the client crashes when trying to connect to a server without them. (i got them for helping a friend stay online (Paradox) and purchased half of her system for her. This was a 'payback') Will this error still occur or is it yet to be tested?
creator: Zion
date: 2006-11-16T18:07:27-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: where is paradox anyway?
creator: jnz
date: 2006-11-16T18:36:25-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Amazing work, I'll try to work these shaders into some reborn maps and my own projects
creator: Halo38
date: 2006-11-16T18:44:24-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: help-linux wrote on Thu, 16 November 2006 18:36 where is paradox anyway? Waiting on her CPU to arrive, although she's in our chan most of the time.
creator: Zion
date: 2006-11-16T18:49:08-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Yup, a nice and huge list of changes. Well done. I especially like the cleanups and fixes
creator: StealthEye
date: 2006-11-16T18:49:53-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Merovingian wrote on Thu, 16 November 2006 18:49 help-linux wrote on Thu, 16 November 2006 18:36 where is paradox anyway? Waiting on her CPU to arrive, although she's in our chan most of the time. ah, i noticed that she hadn't posed in a while.
creator: jnz
date: 2006-11-16T18:53:20-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: So why did you tells us the big secret if your not releasing the scripts yet.
creator: Jerad2142
date: 2006-11-17T00:11:04-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Jerad Gray wrote on Thu, 16 November 2006 18:11 So why did you tells us the big secret if your not releasing the scripts yet. I dont understand why it was a secret anyway. :/ I was expecting something awesome, lol
creator: IronWarrior
date: 2006-11-17T04:28:50-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Well it will improve Renegade (but yah I was expecting something truly amazing like real reflections or something along those lines).
creator: Jerad2142
date: 2006-11-17T04:43:06-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Shaders will (hopefully) be able to do that, that's why they were made.
creator: Zion
date: 2006-11-17T08:27:32-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Wow this is really good news, im happy to see all these new scripts and features making it in, just in time for "next generation gaming. I like the picture of the mammoth tank as that shows the true potential of this new shader support. Trust me, regular environment/bump just isen't the same. It can be good but doesnt work the same on the polygons/sun direction. Id like to see better examples being used though like a picture of a metal beveled wall with it. Other then that, i am already starting on a next gen feeling map with many more polygons/ higher texture sizes, and of course the old bump/reflect but now i can really improve on that aspect. Other then that good work on the rest of the stuff, i am glad to see the progression going, as i noticed there wasen't any posts about scripts for a long time. For now i guess its back to the drawing board until these features are released.
creator: Blazea58
date: 2006-11-17T08:42:02-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Merovingian wrote on Thu, 16 November 2006 13:07 With these scripts, i found that the client crashes when trying to connect to a server without them. (i got them for helping a friend stay online (Paradox) and purchased half of her system for her. This was a 'payback') Will this error still occur or is it yet to be tested? This is very interesting considering she was not involved at all with this work and both her and Saberhawk were strictly supposed to not be discussing this even with the majority of the rest of the staff, not with the testers, and certainly not with random outsiders. Was she cheap? Trust me, she's gone through more hardware in the past month than I have in the past 3 years, but I'm the one who needs it more. If you're looking for somebody to help out in exchange for leaks, at least try to do things the official way next time and maybe get the money to somebody who needs it and would use it properly. Paradox's monthly purchases are getting out of hand to be honest, and it's irritating to find out you've been funding her in exchange for leaks.
creator: Chronojam
date: 2006-11-17T09:05:23-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: You don't know the whole story.
creator: PaRaDoX
date: 2006-11-17T09:31:11-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Like Paradox said, you don't know whe whole story. We never, under any circumstancess came to an agreement that i would purcahse hardware for her in exchange for her leaking information. She throught it was nessicary to pay me back in that way, and i deem that it was acceptable, since there was nothing i could use. I have no C++ knowlage what-so-ever so i can't 'steal' a/several scrips and pass them off as my own, i'm just not like that. Please get your facts straight before you post comments like that saying that she's stabbing the community in the back.
creator: Zion
date: 2006-11-17T12:34:19-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: So basically, it's possible to create a mod that makes Renegade look good? Good stuff, I suppose, if someone takes advantage of the new stuff.
creator: RTsa
date: 2006-11-17T19:24:34-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Take it to private messaging, don't litter up the topic. This is great news. You have really got to give a huge pat on the back to Saberhawk and Jonwil.
creator: Spice
date: 2006-11-17T19:25:50-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Although, I am happy to see we can now separately change the fog color (not depending on the time of day), now if we could only change the sun and moon textures per level (in one mod package, with multiple levels). Oh and when I said real reflections I meant that if you were to get in front of an object you would see yourself reflecting off of it.
creator: Jerad2142
date: 2006-11-17T20:23:40-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Merovingian wrote on Fri, 17 November 2006 07:34 Like Paradox said, you don't know whe whole story. We never, under any circumstancess came to an agreement that i would purcahse hardware for her in exchange for her leaking information. She throught it was nessicary to pay me back in that way, and i deem that it was acceptable, since there was nothing i could use. I have no C++ knowlage what-so-ever so i can't 'steal' a/several scrips and pass them off as my own, i'm just not like that. Please get your facts straight before you post comments like that saying that she's stabbing the community in the back. Protip: It's completely unacceptable to pay people back by secretly leaking others' work. Also "we should have a merger" is not a defense.
creator: Chronojam
date: 2006-11-18T14:53:23-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Chronojam wrote on Sat, 18 November 2006 07:53 Protip: It's completely unacceptable to pay people back by secretly leaking others' work. Also "we should have a merger" is not a defense. Agreed.
creator: Jerad2142
date: 2006-11-18T15:11:36-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Chronojam wrote on Sat, 18 November 2006 14:53 Merovingian wrote on Fri, 17 November 2006 07:34 Like Paradox said, you don't know whe whole story. We never, under any circumstancess came to an agreement that i would purcahse hardware for her in exchange for her leaking information. She throught it was nessicary to pay me back in that way, and i deem that it was acceptable, since there was nothing i could use. I have no C++ knowlage what-so-ever so i can't 'steal' a/several scrips and pass them off as my own, i'm just not like that. Please get your facts straight before you post comments like that saying that she's stabbing the community in the back. Protip: It's completely unacceptable to pay people back by secretly leaking others' work. Also "we should have a merger" is not a defense. That completely wasn't my idea. We made no such contract were she would supply me with scripts in exchange for hardware. I never, under any curcumstances, told anyone else that i had these scripts. They completely failed to respond to servers so i used them for 10-20 minutes tops. These were a 'bugged' version where everything is displayed translucent and pearlrecent green. They were completly unusable. She gave me a link on her own accord to the files on her FTP. I happend to ask what it was and clicked it. The only people that knew that i had these before the final release was: Me, and Paradox. The hardware purchasments for her was a donation to keep her alive in this community. Where do you think we would be without her? To be honest, what I do with MY money is COMLPETELY MY decision. Actions from the person reciving the donations are COMPLETELY THEIR decision, yet you still think it's my fault. Just end it now, i'm not continuing this argument anymore. The Merovingian, out.
creator: Zion
date: 2006-11-18T20:14:13-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Merovingian wrote on Sat, 18 November 2006 13:14 Protip: It's completely unacceptable to pay people back by secretly leaking others' work. Also "we should have a merger" is not a defense.[/quote That completely wasn't my idea. We made no such contract were she would supply me with scripts in exchange for hardware. I never, under any curcumstances, told anyone else that i had these scripts. They completely failed to respond to servers so i used them for 10-20 minutes tops. These were a 'bugged' version where everything is displayed translucent and pearlrecent green. They were completly unusable. She gave me a link on her own accord to the files on her FTP. I happend to ask what it was and clicked it. The only people that knew that i had these before the final release was: Me, and Paradox. The hardware purchasments for her was a donation to keep her alive in this community. Where do you think we would be without her? To be honest, what I do with MY money is COMLPETELY MY decision. Actions from the person reciving the donations are COMPLETELY THEIR decision, yet you still think it's my fault. Just end it now, i'm not continuing this argument anymore. The Merovingian, out. I also have to agree with that.
creator: Jerad2142
date: 2006-11-19T01:08:15-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: What other programs will we need to compile the scripts files if we have Visual C++ 2005 Express Edition?
creator: Jerad2142
date: 2006-11-19T15:54:19-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: http://www.renegadewiki.com/index.php?title=How_to_compile_the_scripts.dll
creator: danpaul88
date: 2006-11-19T16:02:14-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Ya, I know about that, but thats for 2003 and Jonwill is going to 2005 so I need to know if the programs are deferent for 2005.
creator: Jerad2142
date: 2006-11-19T16:03:57-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: I have been compiling scripts.dll 2.9.2 with 2005 with no problems, the instructions remain the same, you need the VS compiler, and the Microsoft Platform SDK
creator: danpaul88
date: 2006-11-19T16:08:58-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: To compile scripts.dll 3.0, you will need the following: 1.Microsoft Visual C++ 2005 (if you use the express edition you also need the Platform SDK) and 2.The latest DirectX SDK. I am using the August 2006 edition but others should also work.
creator: jonwil
date: 2006-11-19T16:23:06-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: I have the very latest DX SDK (the DX10 one), so I shouldnt need to download anything else
creator: danpaul88
date: 2006-11-19T17:12:13-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Merovingian wrote on Sat, 18 November 2006 13:14 Protip: It's completely unacceptable to pay people back by secretly leaking others' work. Also "we should have a merger" is not a defense. That completely wasn't my idea. We made no such contract were she would supply me with scripts in exchange for hardware. I never, under any curcumstances, told anyone else that i had these scripts. They completely failed to respond to servers so i used them for 10-20 minutes tops. These were a 'bugged' version where everything is displayed translucent and pearlrecent green. They were completly unusable. She gave me a link on her own accord to the files on her FTP. I happend to ask what it was and clicked it. The only people that knew that i had these before the final release was: Me, and Paradox. The hardware purchasments for her was a donation to keep her alive in this community. Where do you think we would be without her? To be honest, what I do with MY money is COMLPETELY MY decision. Actions from the person reciving the donations are COMPLETELY THEIR decision, yet you still think it's my fault. Just end it now, i'm not continuing this argument anymore. The Merovingian, out. I guess your mum never taught you to say "no thanks" when somebody offers you drugs either? You didn't have to accept the files. And yes, you said her "paying you back" with leaked content was "deemed acceptable." Why don't you start reading what you post? Wait a second, she didn't transfer it over MSN or something, she put it right up on her FTP? Keep talking, this keeps getting deeper.
creator: Chronojam
date: 2006-11-21T05:01:35-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: .
creator: Chronojam
date: 2006-11-21T05:01:36-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: Chronojam wrote on Tue, 21 November 2006 05:01 Keep talking, this keeps getting deeper. No. Talk to her if you want answers, or someone else, i have no more information to give you about this. PS. i never knew they were scripts untill i downloaded them, then she told me what they were. Read the post.
creator: Zion
date: 2006-11-21T08:32:10-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: I a later version of scripts.dll do you think you could make a script that sends a custom when you switch between 1st and 3rd view, that would be extremely helpful for 2 of my mods. And does anyone know how to get the script "JFW_Fade_Background_Music_On_Custom" to work (I have tried changing the unknown values but noting happens.
creator: Jerad2142
date: 2006-11-21T21:18:13-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: OK--the dirty laundry posts about Paradox stop here.
creator: YSLMuffins
date: 2006-11-22T06:48:49-00:00

Re: final scripts.dll 3.0 changelog and big secret feature announcement
type: item
description: What happened to my Renhalo title image, now I'm going to have to re upload it.
creator: Jerad2142
date: 2006-11-22T06:50:32-00:00