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C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Who wants me to release my first 4 mod packages, they are pretty crappy but if you are really board they could be fun (in an ugly untextured sort of way). Mod 4 is pretty big.
well, if something is crappy, it shouldn't be big, cuz that doesn't make it wohrt to download then.
Oh they can be fun, just that their nothing compaired to what I'm making now.
Sure.. what's up with the untextured part though?
What are your mods? Come on entertain me i'm doing an hour test render and bored.... Edit: screen shots, descriptions?
They are untextured because they were made before I had figured out textures. I will also upload some pictures of level 9a, and 9b, just to show that I am now way better at mods. Could some one give a link to upload the Mods to a site which they could be downloaded form.
That looks fun! Not to mention all those bullets flying all over the place What did you do tho? Make maps, make some skins, then call it a mod?
Correction, I made models maps skins 19 levels so far and all the people you see in the picture are AI units, I also added in different music and deferent weapons (all the old renegade stuff is still in the Mod pkg but I am not using it. Right now the .pkg is about 600 MB. And these levels have to be beat in order or else it will not let you play the level after the one you tried to skip! There also are 4 bosses so far, but I'm not even close to being done with it yet (Thats why I'm releasing my older ones!). Level 1-8b you are a human, 9a-9c you are a grunt. 10-10 jackal, and thats all the further I've got.
Here are some pictures of level 5a:
Look's sweet. I can host them for you.
I apologize, but its no ware close to being done.
Is that a(nother) Halo mod?
No all my halo levels are contained within the same mod. Well I guess that I have made other halo related mods but nothing this good (and by now they are why out of date).
yeah release your old ones.. why not? If you are not going to finish them but are playable, someone might find them fun to play when they are bored
Reborn wrote on Thu, 05 October 2006 09:36 yeah release your old ones.. why not? If you are not going to finish them but are playable, someone might find them fun to play when they are bored Actually the old ones are finished! Just don't know what site I could upload them on for download.
Okay then, come monday/tuesday I will provide an FTP account for you to upload to, then you make your site or whatever and just post the link to my mirror.
if it was legal, i would be ordering you to release those mods they are so good (figure of speech/i am kidding) they look like you have put 15 years into them! mind you, then the game would be out of date.
Actually the Halo mod (All of the levels in it 1-9c) only took me 6 months.
It will not be long before I release it (if it takes to long I will release the Human part and continue working on the Covenant and Flood part), I would say it will take about another 6 months (requiring everything goes well).
Here are some pictures from level 7 (I did not show any combat on this level, because it gives everything away).
A wind mill ? But where does the action take place ? I guess not on Halo's ring.
BogdanV wrote on Sun, 08 October 2006 10:13 A wind mill ? But where does the action take place ? I guess not on Halo's ring. You leave the Halo ring on level 5b, as I said above if I were to show what happened on this level it would ruin the effect of when you play it (The wind mill can be climbed and would be a good sniper vantage point.
LR01 wrote on Sun, 08 October 2006 10:21 Looks nice, do you release it? I think I already said when but I will repeat my self, it will probably be released in 6 months, and if it looks like it will take to much longer I will release levels 1-8b and then release the completed package later.
Now here are some pictures of level 3a.
When playing in single player the team the is playing has a certain number of lives, once the TEAM death count hits a certain number the game is lost. Also all levels after level 6d have at least 1 Cinematic (Renegade in-game movie). I should make note of the fact that this is not one of those original 4 crappy mods.
The windmill looks awesome. You can actually make this into a Total Conversion for single player just be editing the campaign.ini file. Is there Blood Gulch inside the mod?
nopol10 wrote on Wed, 11 October 2006 04:57 You can actually make this into a Total Conversion for single player just be editing the campaign.ini file. Is there Blood Gulch inside the mod? I did not think Renegade could have over 12 levels, I would be exceeding that by 7, and no it does not have Blood Gulch, but it is not meant to be an exact replica of Halo either.
And now here are some pictures form level 8a:
Looks like you have put alot of work into that so far, and appears to have alot more to it then meets the eye. Very good job so far, i like the terrain and texturing, but buildings itself look a bit boxey, could use a bit more polygons perhaps. Otherwise nice effects, the only thing i don't like is that red projectile which looks very awkward lol. You should also compute vertex light solve and if you haven't then add some level edit lights, cause that last level you posted is a tad to dark imo for a city since you have what looks like stop lights and such. any gmax/3ds pics? those are always alot easier to tell whats going on lol.
If you need a Mirror, I can Help! Contact me via msn if you want me to. Looking sweet, ^^ That 500 sniper Remind's me of Solid Snake for a odd reason.
The city is supposed to be a dark level (because it has been abandoned). And I would have given the stop lights lighting effects, but if you shoot the light it burns out and I don't want there to be a lighting effect for a light thats not there any more.
Yea i guess thats understandable although maybe having a different day/night setting would suite it more. Maybe have it set at like 17:00 or less so it isen't quite pitch black as is. Good idea with lights destroyable, adds alot of realism to it. Although what kinds of lights can be broken, all of them including street lights?
Blazea58 wrote on Thu, 12 October 2006 16:16 Yea i guess thats understandable although maybe having a different day/night setting would suite it more. Maybe have it set at like 17:00 or less so it isen't quite pitch black as is. Good idea with lights destroyable, adds alot of realism to it. Although what kinds of lights can be broken, all of them including street lights? First 17:00 would turn it into a day/evening time. And I want it to be a night mission. Second traffic lights are the only lights on the level (because there are huge battles on this level, and I don't want it to make other peoples computers run slow).
I really like what you have here. It looks really neat. Good job.
Currently my Mod contains 18 different types of infantry, 16 different weapons, 16 different vehicles, 4 very complex bosses (like 2 pages of scripting for each), music to add to the mood, and 19 single player/coop levels(which have to be completed in order to unlock the next level so you can play it whenever).
Here are some pictures form 6a:
How cute.. It looks like you ripped the Renalert Ranger and edited it.
EXdeath wrote on Sun, 15 October 2006 01:43 How cute.. It looks like you ripped the Renalert Ranger and edited it. You are correct, in later levels (after level 9a) I replace it with the actual rocket warthog. But unless there is a complaint I well leave this model on the older levels (Because I like the job that Ren Alert did on it).
This is sexier then Ren Alert, can't wait for final release!
Here are some pictures form level 3b:
I am still waiting for some on to give me an address to a sight to upload my finished mods so people can download them. Also my newest mod scripts do require the download of the CPU scripts files, just follow the instructions to install them (The CPU scripts work along side with Jonathan Wilson's [JFW] scripts). I will now give a link to a sight where you can download the CPU SCRIPTS files: http://sourceforge.net/projects/cpurentools
Looks very, very interesting! I noticed the mods you have listed as in progress. I have often wanted to begin working on a DOOM mod, at least to enable beating up on Pinky Demons with a ramjet and engage the occasional Baron of Hell with an APC.
Currently I have 12 mods that are ready for upload and still no sight to upload to!
Jerad Gray wrote on Fri, 20 October 2006 20:24 I am still waiting for some on to give me an address to a sight to upload my finished mods so people can download them. Also my newest mod scripts do require the download of the CPU scripts files, just follow the instructions to install them (The CPU scripts work along side with Jonathan Wilson's [JFW] scripts). I will now give a link to a sight where you can download the CPU SCRIPTS files: http://sourceforge.net/projects/cpurentools Reborn is really busy, so he might not see this for ages, but if you join irc.fan-maps.net using mirc, then message the user (I) I can then message reborn or an other person who can provide you a ftp account to upload your mods, then they be hosted on the http://www.Game-Maps.NET
Here are some pictures from level 1:
Looks pretty good now, i would like to see videos though cause it can show alot more then pictures may. I hate to point out things, but the grass/rock textures seem to tile really bad in some areas, are you sure you did uvw as "box" and atleast 5x5x5 for all areas. Other then that you have come a long ways, and it appears to have a ton of good gameplay which seems well thought.
I think we could host it if you need it, just ask
Hey Can I have hosting space, I'm just as important as him and if he steps in then we will duel for it.
Quote form Red Alert "Time will tell, sooner or later, time well tell."
Blazea58 wrote on Sat, 28 October 2006 12:34 Looks pretty good now, i would like to see videos though cause it can show alot more then pictures may. I hate to point out things, but the grass/rock textures seem to tile really bad in some areas, are you sure you did uvw as "box" and atleast 5x5x5 for all areas. Other then that you have come a long ways, and it appears to have a ton of good gameplay which seems well thought. Its level 1 which DOES come before all the other levels (It was made first so it IS the worst). I have Long since lost the Renx model for level 1 and don't really want to mess with it (With all the hard work of importing it through w3d importer, that could take hours [sarcasm intended I could get it done in a few minutes]).
Here are a few pictures of level 2:
Nice jet I can't tell: did you make the jet or did you take it out of another game/mod?
Feetseek wrote on Tue, 07 November 2006 21:29 Nice jet I can't tell: did you make the jet or did you take it out of another game/mod? I took it from Renegade, but once I was done with it it was pretty much all my own work.
I've got a question, does any one know where I can find a free movie program that can record what is on the computer screen (that way I could make a few demo movies for my Halo mod).
icedog90 wrote on Sat, 11 November 2006 00:54 Yeah, fraps. It works great, the only problem is my little 30 second trailer(actually I made 5) are 200MB-400MB, I am doing some major compressing, but you will need a program that can uncompress .rar type files and extract it onto you computer to view 30 seconds. I will give you a link to the free zip manager I am using, so you will also be able to extract rar files: http://www.7-zip.org/
Ermm... you need to compress the video files into a smaller bit rate, not zip them. Since already I can tell you have no video editing knowledge, just open windows movie maker and compress the videos at a bit rate like 1.5mbps.
Who said I have Windows Movie Maker? Actually I do, I was just going to record the movie in screen size 640x480 and have the recorded set to half size, but your idea is better. But in my defense it did take 20MB off of the file when I compressed it.
idebo wrote on Sat, 11 November 2006 12:47 Why did you rip APB's Ranger? Because at the time I did not have access to halo's models (if this is going to be a problem I will hold my MOD back a few weeks while I make my own warthog). I also thought it looked good, and its not an exact copy I had to change a lot to get it to work (back gun, back seat, removed some stuff, changed the textures, etc).
Compressing the video to a proper lower bit rate would make a 30 second video weigh something like 2mb. Zipping video files is COMPLETELY and UTTERLY useless. Don't do it. I knew you had Windows Movie Maker because every copy of Windows XP has it already. And make SURE you record at half-size, not full-size. You need a 10,000 RPM hard drive for full-size if you're running the game at 1024x768.
I've found that WMM (the only software I know how to use; VDub confuses me) makes my half-size (from full at 1024x768, 25 fps) fraps vids look only slightly better at 1.5 or 1.0 Mbps compared to 768Kbps. The only reason you'd need the Mbps bitrates (and therefore increased filesize) is if you have chat text that needs to be legible, which I doubt is the case for you at this point. Also note that if you use a bitrate of 768kbps or higher, WMM changes the resolution to 800x600, and for me (since my original resolution is 512x384), it actually makes some features more visible, but a bit blurrier. As for file compression, .rar or even .7z ultra compression don't really make much of a difference after you compress your videos, as they'll only take off a couple MB at most. You can also use features in the timeline area and menu to splice clips or parts of clips together, and then make 1 large trailer.
I like to use 1.7mbps or higher. I think lower than even 1.5mps is ugly as hell. It probably doesn't bother you, but I'm an artist and I don't like it when my videos lose a certain amount of quality. Also, you can still export a video in movie maker to 1.5mpbs at 640x480. I've done it numerous times when I was a newbie.
Unfortunately I have already completed it, its settings were: And it can be downloaded at: http://files.filefront.com/Renhalo_Trailer_Level_5awmv/;6171297;;/fileinfo.html It is 3.39 minutes long and is downloaded from file planet. If you need it in a worse format just tell me and I well make a degraded copy.
Well done. The video is fine. This mod seems really fun. You've definitely put a lot of work in it so far.
Jerad Gray wrote on Sat, 11 November 2006 17:19 Unfortunately I have already completed it, its settings were: And it can be downloaded at: http://files.filefront.com/Renhalo_Trailer_Level_5awmv/;6171297;;/fileinfo.html It is 3.39 minutes long and is downloaded from file planet. If you need it in a worse format just tell me and I well make a degraded copy. Unfortunately?
bluethen wrote on Sat, 11 November 2006 16:48 Unfortunately? For people with dial up.
icedog90 wrote on Sat, 11 November 2006 15:09 I like to use 1.7mbps or higher. I think lower than even 1.5mps is ugly as hell. It probably doesn't bother you, but I'm an artist and I don't like it when my videos lose a certain amount of quality. Also, you can still export a video in movie maker to 1.5mpbs at 640x480. I've done it numerous times when I was a newbie. Er... apparently my vids are 640x480 through the default preset bitrate setting, I just must have remembered it wrong >.< Anyway, I don't see how 1.7Mbps works when compressing a Fraps vid, because the raw files are 1411kbps according to the file properties. Can you actually increase the bitrate when converting from .avi to .wmv?
Sorry about the double post, but it seems my edit time ran out. Great trailer, I'm looking forward to seeing this released.
havoc9826 wrote on Sat, 11 November 2006 17:32 Anyway, I don't see how 1.7Mbps works when compressing a Fraps vid, because the raw files are 1411kbps according to the file properties. Can you actually increase the bitrate when converting from .avi to .wmv? That's the audio bit rate you're looking at. 1411kbps is WAV. Fraps is totally uncompressed.
icedog90 wrote on Sat, 11 November 2006 22:50 havoc9826 wrote on Sat, 11 November 2006 17:32 Anyway, I don't see how 1.7Mbps works when compressing a Fraps vid, because the raw files are 1411kbps according to the file properties. Can you actually increase the bitrate when converting from .avi to .wmv? That's the audio bit rate you're looking at. 1411kbps is WAV. Fraps is totally uncompressed. Ah, I didn't realize that, thanks. [/hijack]
Level 5a Trailer Unfortunately I have already completed it, its settings were: And it can be downloaded at: http://files.filefront.com/Renhalo_Trailer_Level_5awmv/;6171297;;/fileinfo.html It is 3.39 minutes long and is downloaded from file planet. If you need it in a worse format just tell me and I well make a degraded copy.
A few more comments (more specific please) would be nice.
Hm... you posted the same thing twice at the same time...
The server might have backed up the forum and he throught he timed out, so he clicked it twice.
I just saw I had new posts on this topic, so I decided to check it and yes it does look like the server duplicated my post. The only thing is that I did not notice it was duplicated when I checked it on the form. By the way, do you want another trailer or more pictures of a level?
Why isen't beta a choice Nah jk, anyways got the video, and i must say it looks like you have gone a long ways with this mod. The gameplay looks very much on par, the texturing looks like it needs a lift more so in the resolution area (ren textures aren't always that great) The bridge at the start i think needs remodeling, its the future lol not 1806 when they couldnt think past a box. I like the ammount of detail you put into way weapons shoot, those are very good emitters/projectiles, and effects. The boat is really good, intresting how it fires at the bots. Would like to see more as that really doesn't show much of the current design. I can see near the end it shows what looksl ike a much better modeled bridge, id love to see more polygons put into the physical parts of the map as that also enhances gameplay as its not an eye sore. There thats my rant then, very good map though keep truckin and it be great. Just try to get some better textures going and ill be more then happy lol.
Thanks Blazea58 for your post, let me assure you that the textures and stuff get better later one in the levels (I mean look at level 1, blah, you would think I didn't know how to use UVW mapping or something, but actually at the time I thought it looked good. Now I don't, but I am leaving it as is for now)!
Level 9b Trailer The settings of this trailer are: And it can be downloaded at: http://files.filefront.com/Renhalo_Trailer_Level_9bwmv/;6202352;;/fileinfo.html It is 5.51 minutes long and is downloaded from file planet.
Couldn't you find a site to upload to with any less spam? :\
Not for free, you did get to the download right?
so when are you gona release the mod? i realy want to play that 1
I was saying in the summer of 2007, but my job is slowing progress, so it will not meet that deadline, and I won't even bother saying when my next release data guess would be.
any chance you could give us a bit of the mod or the uncompleted versions. we can use xcc mixer on it, but then again someone is guaranteed to steal some of the files. oh and the scope thing is great but you need to replace the sniper hud with a veiw above the gun ( picture of the slot on top of gun you normally aim with ) still, if it was legal i'd force you to release these mods.
Well here is the thing, I do not have any older versions anymore, just this one and the 3 backups (one on each computer). And according to halo the pistol has a scope so that is why my pistol has a scope. Toward the end of this mod I might change the pistol model anyway.
Today I just finished reworking my flood infection forms (originally added on 12/05/05), they use to grind my new computer (which has an AMD Athlon 64x2 Duel Core Processor 4400+, GeForce 7300 Le graphics card, 2048 MB of Ram, and a 320 GB hard drive) down to 12 FPS (or lower), they brought my old computer down to 8 FPS and any thing lower than that they would crash the game when they we spawned. Now they bring my new computer down form 100 FPS to 50-44 FPS. So obviously this is a huge improvement.
well then need any testers? i'll be glad to tets that mod (can't wait for it to be relaised, i wana play it badly after i saw some vids)
At the moment, I do not need any testers (later maybe but not at the time).
Here is a good question, why has the trailer for 5a been downloaded 22 times and 9b only 3 times, they are both completely different trailers. So why has one only been download 3 and the other 22?
Good question. A better question is why the overlay on the second video still says Level 5a Anyway, the second trailer is great as well, but it seems the firing sound for the fuel rod gun has a very low volume. If that can be fixed, that'd be great.
5a is the level (there are two parts to the level "a" and "b").
Er, that wasn't what I meant. The second video, the one for 9b, has an opening overlay screen saying it's level 5a again.