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C&C: Renegade --> Dying since 2003™, resurrected in 2024!
60MB of cut files (Now up for download!)
Edit: The files can now be downloaded HERE Thanks to Dante for the hosting I just compared the beta version of always.dat to the final version..and guess what I found? 60MB of files that don't even exist in the final version. A total of 1,254 files. Of that: 81 are DDS 23 are TGA 6 are W3D 1,140 are WAV Now, while the rest are interesting, the coolest stuff is in the .dds files. Not only did I find PT screens from things that were cut, but I also found load screens from the modes that were cut, such as there's a different load screen for Deathmatch than there is for C&C mode. Some of the interesting things include a mobile machine gun and a suicide vest. But the more useful things are: C&C Mode GDI Load Screen C&C Mode Nod Load Screen Deathmatch Load Screen A General Load Screen Ammo Purchase PT Icon Armor Purchase PT Icon 1 Armor Purchase PT Icon 2 Armor Purchase PT Icon 3 Health Purchase PT Icon 1 Health Purchase PT Icon 2 Health Purchase PT Icon 3 Nod Mutants PT Icon (GDI's was in the final always.dat, not Nod's) Nod Mutant PT Icon 1 Nod Mutant PT Icon 2 Nod Mutant PT Icon 3 Nod Recon Bike PT Icon GDI Mutant PT Icon 1 GDI Mutant PT Icon 2 GDI Mutant PT Icon 3 If anyone has a server, I can zip up the lot of 'em, but it'd probably eat up bandwidth pretty quick. Other interesting things were a pic of a bandana for havoc, and icons for all those missing powerups (Tiberium Shield, etc.) [ January 29, 2003, 10:48: Message edited by: Taximes ]
This is really interesting. I would have to take a look at those files but some of them might be useful.
Woah cool! Nice find!
Send it here mate, planetshaun@hotmail.com get on MSN or contact me on ICQ: 163808962 .
how do you make steam at for instance the bottom of a waterfall?
Have you considered the possibility that some files could be different in the beta and final versions?
Yeah, there's a big chance of that, unfortunately it's not as easy to tell what's been modified as it is to tell what's new.
quote: Originally posted by Taximes: Yeah, there's a big chance of that, unfortunately it's not as easy to tell what's been modified as it is to tell what's new. Which version are you using? The original beta from beta 1? I still have my disc... But I don't know where my serial number is, lost it after I formatted a few months back. Some of that stuff is extremely useful, and I'm definitely going to look into using it.
quote: Originally posted by Planetshaun.co.uk: Send it here mate, planetshaun@hotmail.com get on MSN or contact me on ICQ: 163808962 . He can't send it to you, fool. That would violate the EULA we signed back when we were still beta testing the game. [ December 31, 2002, 14:56: Message edited by: aircraftkiller2001 ]
My disc was from phase 2, but it's probably still the same version of the game as the discs from phase 1, I would assume.
It's an emitter in LevelEdit, I forget where it is in the preset list, though.
quote: Originally posted by aircraftkiller2001: quote: Originally posted by Planetshaun.co.uk: Send it here mate, planetshaun@hotmail.com get on MSN or contact me on ICQ: 163808962 . He can't send it to you, fool. That would violate the EULA we signed back when we were still beta testing the game. I don't think EA would care a less anymore, the full game was released months ago and the only reason you don't want him to send it to me is because I would get some credit for it. Just bugger off.
Pfft i wonder how you got the idea But I got my phase 1 cd with key still =)
quote: Originally posted by Planetshaun.co.uk: quote: Originally posted by aircraftkiller2001: quote: Originally posted by Planetshaun.co.uk: Send it here mate, planetshaun@hotmail.com get on MSN or contact me on ICQ: 163808962 . He can't send it to you, fool. That would violate the EULA we signed back when we were still beta testing the game. I don't think EA would care a less anymore, the full game was released months ago and the only reason you don't want him to send it to me is because I would get some credit for it. Just bugger off. I still think it would be ****ing retarded not to ask.
why the hell would steam be at the bottom of a waterfall? your looking for a mist, or spray. totally differnt concepts.
Okay, thanks to Jon, here's a log of all the things that are different between the two always.dats: http://cncsg.cncuprising.com/content/alwaysdifferencelog.txt
I like the beta boink and i got that one in my data folder for a long time.
Yep, here we go, I'm gettimg my "I-wish-I-was-in-the-beta" recall. Thanks loads guys. j/k lol.
quote: Originally posted by Planetshaun.co.uk: quote: Originally posted by aircraftkiller2001: quote: Originally posted by Planetshaun.co.uk: Send it here mate, planetshaun@hotmail.com get on MSN or contact me on ICQ: 163808962 . He can't send it to you, fool. That would violate the EULA we signed back when we were still beta testing the game. I don't think EA would care a less anymore, the full game was released months ago and the only reason you don't want him to send it to me is because I would get some credit for it. Just bugger off. No, because I stated the reasons already and we're still bound to it.
same difference. in renegade its the same graphic, thanks though taximes
While you are at it, try and get some of the other stuff, like the old PCT icons and stuff.
We already have all of it, it's just a matter of getting permission to give it to you guys.
ohh man that has some sweet stuff. i want all of the old stuff.
Expanding on the "mobile machine gun" you have up there, the full model and texture is actually still inside the current always.dat with the name "v_nod_gunemp.w3d". I grabbed a screenshot of the Gun Emplacement. I'm really interested in seeing this in somebody's new mods/maps. Maybe it can be developed into a controllable anti-aircraft flak turret... just an idea.
That would also prevent you from using any of the beta content in anything that you then subsequently release.
quote: Originally posted by PiMuRho: That would also prevent you from using any of the beta content in anything that you then subsequently release. I'm going to contact them about releasing the old loading screens to the public...
I would like to have all the .wav files
quote: Originally posted by npsmith82: Expanding on the "mobile machine gun" you have up there, the full model and texture is actually still inside the current always.dat with the name "v_nod_gunemp.w3d". I grabbed a screenshot of the Gun Emplacement. I'm really interested in seeing this in somebody's new mods/maps. Maybe it can be developed into a controllable anti-aircraft flak turret... just an idea. Yeah, I noticed that, that's why I was trying to figure out character positions inside vehicles: http://messagebrd.westwood.ea.com/cgi-bin/boards/ren/english/ultimatebb.cgi?ubb=get_topic;f=5;t=025759
quote: Originally posted by Blazer: I would like to have all the .wav files Ehm crimson was in the beta so ask her cd
It's in Dummy Object\Demo level\emmiters\water (In Level Edit of course)
Steam would be at the bottom of a waterfall because the temperature of water does not change as fast as the temperature of the outside air. So if the air was colder than the water, steam would develop. Now shut up n00b.
watch who your calling a n00b little man, yes you are correct, if the water is warmer than the air around it, it will give off a little heat, which is visualized as mist. mist is the mixing of cool are and warm air, the heat given off by the slightly warmer water mixes with the cool air and creates the mist. Steam is from water evaporating under high temperatures. Also we are not assuming that the air and the water are of a much different temperature. He is asking for the spray from the water hitting water, not water evaporating (steam) or mist on a cold day. It is not steam, it is mist, you are the noob now sit the **** down.
Little man, that was creative. Not to mention the fact that you must be the least helpful forum troll I have ever encountered. You don't even attempt to help people. [ January 01, 2003, 18:41: Message edited by: Bumpaneer ]
bumpaneer shuddup. Doesn't matter who you are or who you think you are but you don't talk about people in that way. Get a punching bag if you're that willing to express that kind of anger to a person on a GAMING FORUM who you don't even know.
Whatever, I am right, you are right. No need to get all emotional there bumpy. And forum troll is NOT a deserved cut against me. I help whenever i can and i try to help. I have nothing against you, just dont call me a n00b and know what your posting about. (thanx toasty) [ January 01, 2003, 19:11: Message edited by: DeafWasp ]
quote: Originally posted by SOSToasty: bumpaneer shuddup. Doesn't matter who you are or who you think you are but you don't talk about people in that way. Get a punching bag if you're that willing to express that kind of anger to a person on a GAMING FORUM who you don't even know. Guilty as charged, edited, and apologies offered to DeafWasp.
I still have nothing against you.
Nice job removing your post DeafWasp
yeah, I did that before I saw Toasty's post. I figured this topic was spammed enough so I tried to trim it to just essential spam.
quote: Originally posted by aircraftkiller2001: quote: Originally posted by Taximes: Yeah, there's a big chance of that, unfortunately it's not as easy to tell what's been modified as it is to tell what's new. Which version are you using? The original beta from beta 1? I still have my disc... But I don't know where my serial number is, lost it after I formatted a few months back. Some of that stuff is extremely useful, and I'm definitely going to look into using it. Put the CD in and open the CAB files there.
OMG THESE ARE sw3333333t Those loading screens are amazing, I can't even begin to express myself. Alot of work went into those
hery i just looked at all this stuff....now you can really tell the must of rushed this game..if they had the PT icons for the mutanats y did thy not use them..bloody rushing idoits..i hope revelution thing can get all those pt's sorted out...and what about the GDI mutants....thats kewl
Taximes, if you need a server to host this ZIP file, providing as ACK said it won't violate any contracts, contact me over AIM at DarkAspenth. I'll enable ZIP files for my file upload script and you can upload it. I have unlimited bandwidth as well, so "eating it up quickly" should matter not. EDIT: After talking to ACK, I now know that you uploading the ZIP to my server for distribution would violate the NDA and EULA you testers signed. Oh well. I'll still hold the offer in the event EA gives you permission to give it to us. [ January 02, 2003, 17:36: Message edited by: DarkAspenth ]
60MBS!?!? Wait!I`ll see if i have that space in my Editingsource.com account! DARN!I have 50mb limit!!!IT AINT FARE!
i am pretty sure that some of that content posted is ALSO in the Demo Always.dat.. the demo always.dat also has files that the full always.dat doesn't..
just a confirmation......most of the stuff listed in the "alwaysdifferencelog" is actually on the first release of the cd too.....minus the mutant cameos and a few other little things....but most of it is on my cd too....and i was never a beta tester......just a beta map tester{my own beta maps} I have looked over the models and it seems that some of them listed in the "alwaysdifferencelog" are actually still in the latest version{patched from my cd}....just slightly different file compression.......there is a ton of stuff you can use right on your cd.....beta or final versions.....you can actually go back into the .mix maps and extract trees,rocks,walls,.....all kinds of goodies that didnt work in the commando editor before till i started extracting them from the single player levels and re-associating the file paths correctly. Also.....someone should tell greg hjelstrom to fix the .tga colordepths in the always and always2.dat files......it seems that a lot of crashes in commando editor are caused by the fact that when they slapped this baby together someone tripped over their shoelaces and forgot to make all the colordepths 24 or 32 bit and uniformly scaling a few of the textures..... these are some of the errors that i see regularly in commando that should be brought to gregs attention for the benifit of us all. Eric. [ January 03, 2003, 17:31: Message edited by: SGT.May ]
Well, if there are files that are in the renegade demo and not in the full version, someone post them, since there was no NDA that goes with the demo, it should be ok to post anything from the demo not in the full game
The demo always.dat won't help me much. My main center of interest are the beta loading screens, as I would like to try and replicate them, making them into usable loading screens for the retail version. However, I'm aware that replicating them is against the NDA/EULA, and since the demo had the same loading screen, what's the point? Thus, until EA officially releases them or lifts the NDA from the beta and someone could send me the full size images, then I'm not going to attempt it.
Just because the demo had the same loading screen doesn't mean these wouldn't be in there, we never saw them in the beta, either.
It wouldn't be in the demo, as the demo was based off of the retail version.
quote: Originally posted by Demolition man: I like the beta boink and i got that one in my data folder for a long time. I like the boink I made for myself.
no no no, you took my post wrong. As i recall, the demo doesn't have the loading screens but it does have the ammo PT icon and the health PT icon, along with some others like the GDI mutant, and other things that you didn't mention.
ummmm.....hello?????.....did everybody miss all the pics posted on the first page?????? They are actually quite close to the original .tga image resolution. I didnt miss a single one he posted that i didnt already have......if you are looking at it and the picture quality is good....you already have downloaded it He didnt even resize them.....they are still in the original format.......resizing them is what kills the resolution unless done properly. I saved them to a folder and batch converted them back with highest resolution output set.....right back into tga format....ready to recycle at any time. cncg_load.jpg=81.6 KB(900Kb uncompressed) cncg_load.tga=900.0 KB If you clicked on every picture that he posted then you already have downloaded the same picture he has(the quality of the picture hasnt been degraded much.....it's hardly noticeable....it's just in a verry compact format. He did a top notch job on the batch format conversion....theyre not over compressed. Overcompression is what degrades or distorts the resolution of a .jpg image. Nice work Taximes Eric.
Well as far as the mobile machine gun goes. I am not sure if you will be allowed to use these. Hopefully I will get confirmation on that soon. Thanks
YEAH! Mega NICE!
quote: Originally posted by aircraftkiller2001: quote: Originally posted by Planetshaun.co.uk: quote: Originally posted by aircraftkiller2001: quote: Originally posted by Planetshaun.co.uk: Send it here mate, planetshaun@hotmail.com get on MSN or contact me on ICQ: 163808962 . He can't send it to you, fool. That would violate the EULA we signed back when we were still beta testing the game. I don't think EA would care a less anymore, the full game was released months ago and the only reason you don't want him to send it to me is because I would get some credit for it. Just bugger off. No, because I stated the reasons already and we're still bound to it. Hotmail has a 2mb limit to unpaying users .
quote: Originally posted by Mobius: Well as far as the mobile machine gun goes. I am not sure if you will be allowed to use these. Hopefully I will get confirmation on that soon. Thanks WOW!! That would be very nice to start the new year. Thanks for looking into it.
That would be nice, Mobius And SGT.May, I suppose someone could use those PT icons if they wanted to convert them back, but the loadscreens were shrunk down to 640x480 and put together from their original four piece, 1024x1024 resolution.
None of the links are working, can you send it to me pls? msn: iscripters@hotmail.com mail: jjhagebeek@wanadoo.nl - webmaster@nodnl.net
Good idea Taximes -- the more models/textures/etc... we can get will make modding better... hope Mobius can get that permission ---!
Sorry but I didn't get a reply. As I no longer have moderation powers you can try talking to the community manager when one is appointed. Really hope you manage to find this out.
quote: Originally posted by Mobius: Sorry but I didn't get a reply. As I no longer have moderation powers you can try talking to the community manager when one is appointed. Really hope you manage to find this out. Doh! email sent to Greg H. -- maybe he can shake them loose? thanks Mobius -- any help for the modding effort is always appriciated... ! [ January 29, 2003, 08:07: Message edited by: StoneRook ]
WOOT Greg answered!! quote: Bobby, you guys can go ahead and rip whatever you want out of the beta always.dat unless its something nuts like the source code to the game Go for it! greg So -- let us know where you want to send them Taximes!!!! Dante might be able to get space!!!!
Update -- Dante can host your zip --! where are you?? LOL
yeah, come on dude... email me when you get in, and i will give you some connect info to upload it to an FTP for people to download
quote: Originally posted by Mobius: Sorry but I didn't get a reply. As I no longer have moderation powers you can try talking to the community manager when one is appointed. Really hope you manage to find this out. How'd you lose your powers?
I'm back, w00t thanks Hjelstrom/Mobius/StoneRook/Dante I can't email it though, Hotmail...The .zip is only 30MB, but that's still way to big for hotmail. :S Contact me on AIM (TaximesCNCSG) or MSN (taximes@hotmail.com) though and I'll send it over. [ January 29, 2003, 10:20: Message edited by: Taximes ]
anything for the modding community...,
http://www.havocide.com/dante/Taximes/cutfiles.zip Now everybody thank Dante for the hosting I edited the main post to include the link, too. [ January 29, 2003, 10:48: Message edited by: Taximes ]
thank you Dante.... and thank you Taximes - this will save time... [ January 29, 2003, 11:06: Message edited by: StoneRook ]
w00t to me for bumping the topic.... i thought it had been forgotten.... And orca.... i might do something for you, and you can dload off my server... but only you [ January 29, 2003, 13:17: Message edited by: SlugWollop-CNCU[BG] ]
quote: Originally posted by SlugWollop-CNCU[BG]: w00t to me for bumping the topic.... i thought it had been forgotten.... And orca.... i might do something for you, and you can dload off my server... but only you [ January 29, 2003, 13:17: Message edited by: SlugWollop-CNCU[BG] ] woot to you...
quote: Originally posted by npsmith82: Expanding on the "mobile machine gun" you have up there, the full model and texture is actually still inside the current always.dat with the name "v_nod_gunemp.w3d". I grabbed a screenshot of the Gun Emplacement. I'm really interested in seeing this in somebody's new mods/maps. Maybe it can be developed into a controllable anti-aircraft flak turret... just an idea. hey taxime.. where is this model??? why isnt included in the pack?
Because that model is in the regular always.dat
Renegade use to be cool!!!
Can't you break it up into smaller files? 30MB is alot for a 56k connection.