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C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Here are some new renders for all of you people out there in the C&C community. Allied Hornet Allied Conyard Soviet Tesla Tank Allied Robot Tank Soviet Refinery Allied War Factory Soviet War Factory Allied Battle Fortress Comments Please
Re: Red Alert 2: Apocalypse Rising Update
So far, i like. Any estimate on a release date? Edit: Could you post a link to your homepage?
Home page is www.apocrising.blazemods.com Moddb profile is www.mods.moddb.com/6670 We will release a public beta using basic tech units. Then work our way up from there. Release should be, when it is done. Maybe autumn or winter of this year, or early next year. P.s Oh and if anybody is interested we are scouting for a texture artist. PM me or contact me on msn (vanguardvben@tiscali.co.uk) if you would like to apply. Regards One Winged Angel
Is the robot tank going to be remote controlled or what??
I looked through your gallery... you already have lots of models completed. I hope you can find a good skinner, because this could be a really interesting mod. Good luck!
half the models go through me till their finnished. i do the insides of them mainly. the allied refinery is almost complete and so is the allied Prism Tower (no pics sorry, against PR rules (unless OWA/cfehunter thinks otherwise)
You guys got no merging plans yet, right?
Yeah that's nice put a texture on them because anyone can model that shit.
Aircraftkiller, is it possible for you to give anyone a compliment?
Is it possible for you to stop fucking whining and not respond to what you don't like?
The robot tank, if we can make it so it'll be remote controlled failing that it'll just be player controlled, it's still an advantage to be amphibious either way
Yes because we clearly know that this will go so far. We should encourage more people to give all of you false hopes. It's okay to start projects that you'll never even get to a playable version. Fuck off, moron.
Hey thanks for the feedback guys. Oh and about the robot tank. Ask these questions on the site forums. Then you will get a proper answer. At the moment we havent decided on the robot tank. Oh and ACK.. WE WILL FINISH THIS EVEN IF IT KILLS US. please dont be so sceptic
Well I hope you do finish it, the models look awesome, hope the textures live up to them... except the hornet though... looks kinda simple compared with all the other models you posted... could be because you put it in blue though... not sure
this project will be finished. simple as. ACK why do you even think that we'll abandon it? you dont know us. This project will see a completed version. As for skins, i'll be getting to work on those soon, i'm currently in my final exams and finding time is difficult. If anybody would like to offer help instead of being a sceptic pain in the ass, please let me know. cfehunter@gmail.com
Quote: This project will see a completed version. Quote: As for textures, i'll be getting to work on those soon, i'm currently in my final exams and finding time is difficult. ROFL
Yeah, that hornet model looks really, really, really bad. It could use a lot of improvement, add more polys to it. @Aircraftkiller: What's so funny about that?
EDIT BY YSL: you know Edit by CFE: no we know. i was refeering to the team Back on topic, yeah we know, it has been sorted out since, that's an old render. To all those who have given support and construcitve criticism, thankyou, we will finish this mod and get a release as soon as we can. For those who wish to do nothing more than undermine our efforts and annoy us. Leave us alone i dont want to hear anymore of it. And for everybody i'm leaving the thread to the PR guys. Any other questions can be asked Here
The allied warfactory and soviet warfactory both look really awesome.
Thanks. As i will. Here we go. Comments Please.
Is the tank actually going to turn in to a tree? I really cant think of a way to actually make that possible maybe you guys can. maybe one way would be to have it so when the tank is damaged to a certain health it turns into a tree... that can be done.
We have a random tree generator script Its true
Unless you have maps with big groups of trees its going to be pretty easy to spot the tank.
God damn. I've forgotten how fast things can balloon needlessly. And how fast I can clear it away. I have to admit though--I've seen a lot of RA2 modifications start up over the years. But let's keep this thread for its intended purpose.
you guys creating all models from scratch or are you using any of the Renegade 2 models?
Some maps will be ideal for Mirage Tanks, some wont be. Wont see a Mirage driving through the desert unless some n00b buys one and rushes the Soviet base with one thinking he'll whip some commie ass.
The Ren2 models are over polied and we dont need them. One of our team members had the idea of on desert maps, turning the mirage tank into a cactus. P.S YSLMuffins, thanks for killing what doesnt need to be read.
The only problem with the mirrage tank is that if someone knows the map well, they can tell its a mirrage tank.
even though. they were in the original game so they will be implimented into the mod.
yes if somebody knows a map well they may well see a mirage tank, therefore meaning the driver will have to play smart. hide in an area of undergrowth surrounded by trees. even somebody who knows a map like the back of their hand wont see it at a first glance. (o and thanks for killing the flamewar, i was going to ask)
ive never played RA2, what can the mirage tank too? disguise itself as anything?
it turnes itself into a tree when stationary.
Ever played ren alert? If the maps are set up like that you wouldn't notice a tree missing or in th wrong place. Just make a large map with several trees scattered everywhere.
Mirage tank divers have got to play it cool. If they move while a column of Apocalypses are rampaging through the forest they are stuffed. But if the Apocs bypass them it may give them the chance to launch a sneak attack from behind. Deadly if used by the right person
Yes, but don't you think that it would be a bit "unfair" that way? There should be a way to tell the difference from a normal Tree from a mirage. Something like the stealth effect in renegade, you can't see anything from far away, but when you get up close, it is rather obvious.
i dunno that sounds unfair from the tank drivers point of view, its not like the standard stealth, where the stealth/cloak wont drop as soon as it fires, in this case the mirage tank needs to be imobile to be able to move at all
Look at Core patch2. You cant see the stealth tank at all apart from the dust emmiters from the tracks. This is the same sort of thing we are going to do with the mirage tank. People will be able to spot moving trees easy. The mirage tank fires but then goes quickly back into cloak. We may need to test this out.
when the shot is fired, is it going to have a rocoil? Cause then it will look like a random shaking tree.
you would see the players name on a tree if you get close enough you know? that might be enough
I think the best way to do it would make a key that cloaks/uncloaks you, and you cant move or fire while cloaked.
I don't know why the heat ray would have recoil
Me neither. Oh the irony. A tree with a heat gun. Burn my brothers burn
Oh, so thats what the mirage tank shot...
i always thourght it shot projectiles. i thourght he mixed the prism tank and mirage tank together. im seriously confused now XD
That's why infantry would burst into flames when they got shot. Hey, that would be a cool effect to have!
Lol, and the death animation is the guy running around on fire!
Remember Mero it shoots those heat rays, invisible until impact when there is a big firey deathpatch.
Looks good. Get those things textured and ingame.
whatever you say OWA its been some time since i play it and i hardilly use it.
New Renders We have got the Aircraft Carrier along with the hornet ready to showcase, along with some soviet naval units. The Dreadnaught and the Typhoon attack sub. Aircraft Carrier And here is the assorted navy Comments Please
I like that, there huge. Could be intresting in-game.
Personally, I don't think that the ships look a whole lot like what they are in the game. Could be better.
So will 4 players -- 1 for each Hornet and 1 to sail the carrier -- be capacity for the carrier? And if 3 or less people get in, will fewer Hornets launch accordingly? How about the Aegis, Destroyer, Dolphin, Squid, and Sea Scorpion? I assume you are working on those already.
The Aorcraft Carrier was based off concept art, Not ingame. The dreadnaught, we added turrets onto to make it fair. And as for the rest of the naval units, yeah we are working on them. The carrier needs to undergo testing to see wheter or not it should be a drivable unit or a structure. ACC Concept
Too bad that carrier looks nothing like the concept art.
Still a good model though. I like it. But i see what you mean ACK. Thanks, i will get that sorted soon.
you know, i actually agree with ACK. its not that i dont think its not good, its that its not that angular. in other words, bits here and there dont stick out like they do with the consept and i disspise the rear of it. it lookes like a really big ass, its too rounded... forgove my spelling, i wasnt all that good in english lit.
1. about the mobile fortress. Will it be able to run over and kill tanks by doing so? Also, will soldiers be able to fire there guns out of it like in the original game? 2. about the carrier/ships. I think it would ruin the original concept to make it a structure, can't you make a script to make it so it fires the planes kind of like a weapon then have them still run there standard attack?
1.Battle fort will run over tanks 2.Aircraft carrier needs work and its going to be manned by more than a single person. Team work will play a vital part in this mod. The ACC maybe too big to fit in normal game situations sowe shall have to do some testing to see whether it will work or not.
Whoops double post here but hey, i have new renders. I reshaped the Aircraft carrier a bit and i also rendered a few other things. Take a look. Aircraft Carrier Grizzly Battle Tank Hornet Closer View Chrono Miner Comments Please
Things are looking pretty good. You guys are learning fast.
Thanks Ex And about that miner. I will get that sorted. We could make even more progress if we had a dedicated skinner/texture artist
What did you base the Grizzly Tank off? I'm just curious because I've never been able to find any renders of it. Have you done a sort of cross between the Renegade 2 shots and the voxel tank?
The aircraftcarrier is much better, though I think that it still needs a bit of work. The stern deck looks too big. I think the grizzly needs a bit of improvement... looks rather odd right now, I can't put my finger on what exactly is wrong though... And yeah, that chrono miner looks like it ran into a brick wall or something...
I based it off the Voxel and the cameo, Then i added a few details of my own. The Chrono miner will get fixed. *squish*
i'm just going to reply to all the comments i've read: ACC: yes i agree it dosnt look exactly like the concept but it does look good and it'll work well. Even if it is a little big in the rear. Mirage Tank: Random tree gen as stated. I'm with whoever posted it, we need to have a thin overlay of the stealth texture to give it away. thanks for the feedback and we hope to get some more work to you soon, the terror drone is currently in development.
We have a tank destroyer. Comments Please
we know, were doing our best to grab one but their either all not all that good or buisy with other mods. im asking my friend but he's not understanding me and im not understanding him . he's looking at the Tank Destroyer and will give a go texturing it. he will not have the model.
The part that the barell is attached to should be farther twoards the back of the tank. It seems to be a bit too close to the front of the tank at the moment.
Pick up a novice texture artist, with practice he will get better. Look at what Renardin made two years ago and look what he can make now. My point is, get a dedicated indivdual quick. It doesn't matter if their good or not. Someone is better than no one and that someone will get better over time. *PS Congrats to namnamnae for finishing his hornet model, it's quick good for his first.
Whitedragon wrote on Fri, 09 June 2006 23:04 How do you plan on handling countries? I'd hope different maps will give different countries.
That is still an issue to be discussed. At the moment i am accquiring more assets from Svensmokavich, so more renders soon. P.S Is there a place where you can shop for texture artists Ex
The Soviet Terror Drone has been created and will be deployed shortly to rip apart Allied armour. Comments Please
Terrordrone looks very neat! Will it also do the strange moves when running? I loved that .
Will the Terror Drone be driven like a normal vehicle or will it be automatic or remote-controlled?
were discussing this in our forums (internal access only) we were thinking about AI'ing it but renegade's AI is crap, really, it just is. we also thourght of making it controllable remotely and its still an option or once you buy it thats it, you inside it and cannot get out unless you die. also, to OWA or CFE: will their be little side-to-side movements of the tanks when you're (the terror drone) inside it? (i know its meant to be in our forums, but im not in our forums at the minute. (you may reply to this in the forums or on msn, you're choice))
We could make it so when you hold down shift then the terror drone strafes (i think ) I had an idea about chronoshifting infantry as well. I will post it up intenally first though. More renders coming soon. A redesigned mirage tank and the soviet battle lab w00t!
You guys are making some great progress on this. Hope to this released soon .
This will never be released if we dont get a texture map artist... Anyway new renders, this time of the Soviet Battle Lab, modelled by Ric Comments please
I am extremely good with photoshop. If someone can explain to me how texturing things work I would be glad to help you guys.
well, the unwrap artists give you unwraps and we need to you fill them with textures. also, from modelers you will need to make/modify current textures so they can place them in the model and see what fits.
This probably isn't the best place to ask this, but I don't feel like registering on the forums for something like this, but... your IRC channel seems to be down and looks like it's hosted on a private connection. May I suggest something more stable, such as irc.crunge.org? I would like to idle in the channel, but I can't do so when it's not open.
Mero is our IRC hoster but he has had problems recently. We need to find a better IRC host.
Which is why I suggest my, very stable, IRC network. irc.crunge.org
(Note: Spam not endorsed by people who actually pay the bills.)
Isn't SPAM more or less a not-wanted advertisement? As far as I can tell, he wants a better host.
We may look into getting a channel at n00bstories. If the higher order grants us one.
one winged angel wrote on Fri, 16 June 2006 17:50 We may look into getting a channel at n00bstories. If the higher order grants us one. Well, the MOTD on the n00bstoires IRC does say Quote: Global- [Logon News - Nov 07 2005] n00bstories IRC is a public gaming IRC network. Feel free to create your own channels for your clan, your website, your friends... and invite them all! so I don't know if you need to ask Crimson for a channel, though it's definately nice to ask first of all.
rm5248 wrote on Sat, 17 June 2006 02:55 so I don't know if you need to ask Crimson for a channel, though it's definately nice to ask first of all. My thoughts exactly. Being polite gets you everywhere
Guys, you completely miss the point of a public IRC network. The owners don't care if you register channels or not. They just want network activity. It's pointless to have 5 channels and all owned by people you know. Sure, it's "polite", but it's pointless when it comes to forums or IRC networks. That's like asking if you can start your own thread on a forum. It's public... the forum wants activity, so it's 100% fine. Anyways... topic probably should get back on track.
I see your point. It like public services. I hope we have an IRC soon... New renders also coming soon
The allied refinery is complete and is being unwraped as we speak. It will be our first half donated complete building (externals made my Sven, internals made by Mero) and the prism tower (fully made my me) is in its final stages, just some scaling and making it the right size comapred to other buildings and making sure ppl can enter the building.
GrayWolf wrote on Fri, 02 June 2006 20:19 Is the tank actually going to turn in to a tree? I really cant think of a way to actually make that possible maybe you guys can. maybe one way would be to have it so when the tank is damaged to a certain health it turns into a tree... that can be done. It can be done and has already been done. www.timeofwar.com has a video of it. TheKGBspy made the script for that. About that mirage tank, with such fuel tank, how will the turret rotate?
I asked that as well.. apparently it's not meant to rotate