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C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Here is how to kill the PP on a nonflying map (might still work on a flying map but it would be hard to do) What you need: 1)APC 2)Tech/hottie with Nuke 3)Somone to drive APC 4)Mabe some more techs/hotties Ok you get in the APC and go to the PP than get out and deploy the becon. Than put the APC blocking the way to tat spot. Get the techs/hotties to repair the APC wich will defend the spot frome engies untell the becon goes off than if all goes well you can hop in the APC and get back to base! Great stratagy! Trust me!
Yeah, awesome strategy...until an engi puts 2 remote c4s on apc, jumps back into pp door, refills, puts 2 more on apc and blows them up together, the APC would die instanty, and the whole NOD team can descend on you and kill you all And did it occur to you that if you have all those hotties / techs you could simply disarm any prox mines, walk in and blow it to bits with c4
Something like that happened to me before, though different. I was on Nod, and it was that one map with the two tunnels in each base. Anyway, i thought i would be evil and i bought a SBH, and waited for 1000 Creds to get a Beacon. We were getting our asses kicked royally, and i noticed a GDI Officer running back and forth between our two bases via the tunnels. I followed him back to his base, waited, and then followed him back to our base. He almost caught me when i stood about 3 inches from him, beside him. Im guessing he was in 1st person mode or something, but anyway, when we made it back to my base, he started to plant a beacon. I watched him go to that EXACT spot, throw down Timed C4, and start the beacon. I thought, for a split second; "Holy shit, this is gonna suck if he gets it off." I carefully got RIGHT behind him, aimed at his head, fired three times and killed him. I expected him to say something along the lines of: "WTF U CHEP SBH BASTRD!!11!" He didnt say anything, but i managed to get his Chain Gun, and then die a few seconds later from a tank.
how are you going to reach the power plant? what if there's defense? Renegade 101, there is no strategy that'll work all the time. But yes, defending a beacon with an APC is effective and if they have no tanks it's unlikely they'll destroy an APC under constant repair. Props to the guy who said use 3 remote c4s before detonating. that seems like the best way to destroy it besides using mobius and rocket soldiers dually, who would overcome the damage rate but would need to survive long enough to kill it.
cheekay77 wrote on Mon, 01 August 2005 17:22 Amen to that. Reminds me on the Humvee rush strategy. Every player buys a humvee. When they attack together and Nod recognizes whats going on, the whole team is rolling on the floor, laughing about this totaly useless attempt. This is the moment where you catch them off guard MfG; Minax71
Minax71 wrote on Wed, 24 August 2005 19:17 cheekay77 wrote on Mon, 01 August 2005 17:22 Amen to that. Reminds me on the Humvee rush strategy. Every player buys a humvee. When they attack together and Nod recognizes whats going on, the whole team is rolling on the floor, laughing about this totaly useless attempt. This is the moment where you catch them off guard MfG; Minax71 You know how many times ive seen that? Someone buys a Humvee, i check their name, then a few moments later their death message pops up. It kinda funny when you think about it: "Lets attack the Nod base, that has a functional Obelisk, with Humvees! WEEE!" Now, if i were to do this, my thoughts would be: "KAMIKAZEEEE!!!" And that would be the temporary end my small amount of sanity.
Oh come now. It makes a lovely distraction technique. And that's all I'm ever about. Distraction.
Joseph Collins wrote on Wed, 24 August 2005 22:30 Oh come now. It makes a lovely distraction technique. And that's all I'm ever about. Distraction. Thats primarily why i do it. See, im considered the most psychotic person on a team when i join the game, to those who know me. Therefor, ive been asked, directly and indirectly, to be distraction. As Nod, a lone SBH roaming around in the enemy base, or a lone Light Tank, does wonders in attracting much wanted attention. Especially when theres an Engineer helping. On GDI, just sending in a Gunner or a Medium Tank/APC will work. With the Medium, an Engineer will help. Though for early game distractions, or low on money distractions, the Humvee/Buggy are the best.
No way, the best strategy is to all get Rifle soldiers and rush the obelisk, but stay close together so it burns the hell out of all of you at once!
gbull wrote on Wed, 24 August 2005 23:09 No way, the best strategy is to all get Rifle soldiers and rush the obelisk, but stay close together so it burns the hell out of all of you at once! I saw that once. It didnt work, since we had two people buying APCs, three people with Flamethrower troopers sitting right inside the compound, and everyone else -- except me -- was buying Engineers/Technicians. I was a Rifle Soldier, since im a horrible Engineer, i cant hit shit with a Shotgun, and im not much better with the Flamethrower.
gbull wrote on Thu, 25 August 2005 00:03 lol I was kidding. Like i said, i saw it once. Oh, and believe me, it took about five fuggin minutes to slaughter GDI. They overwhelmed us in numbers, but even our most ignorant player -- he bought an SBH at every oppertunity, and stayed in the base at all times -- was smarter than them. Believe me, it happened. Kinda odd that the entire GDI team was idiots, and Nod was full of good players. Then again, next map was almost the same thing. Just that our best player was on the opposite team. We still won.
Lijitsu wrote on Wed, 24 August 2005 20:33 ...since im a horrible Engineer... . . .how the Hell is that even possible? What? Do you somehow miss those vehicles two-to-five times your size with that beam? The fact that someone can actually be "a horrible Engineer" without being outright idiotic about it(C4 on Vehicles and Infantry just for kicks, Timed C4 in the most wide-open of areas, "attacking" the enemy with the Repair Gun's Repair Beam.(As opposed to the Dismantle Beam, available on some modifications/maps.)) astounds me. I. . .I genuinely can't even envision it!
bad pistol skills and/or bad c4 skills. Not uncommon thing to see a bad engineer. Im not great with a pistol but give me a remote c4 and I can usually take one person to hell with me.
Joseph Collins wrote on Thu, 25 August 2005 03:09 Lijitsu wrote on Wed, 24 August 2005 20:33 ...since im a horrible Engineer... . . .how the Hell is that even possible? What? Do you somehow miss those vehicles two-to-five times your size with that beam? The fact that someone can actually be "a horrible Engineer" without being outright idiotic about it(C4 on Vehicles and Infantry just for kicks, Timed C4 in the most wide-open of areas, "attacking" the enemy with the Repair Gun's Repair Beam.(As opposed to the Dismantle Beam, available on some modifications/maps.)) astounds me. I. . .I genuinely can't even envision it! Im not a Team Engineer. I dont go off and help with Engineer Rushes/APC Engineer Rushes. Im the one mroe than likely yelling: "YOU IDIOTS! CAN YOU NOT HEAR THE LOUD ASS BEEP FROM THE BEACON!?!" Then again, most people dont pay attention to me, or beacons. Especially when GDI/Nod has been planting them in their own base constantly. I do that when a single building is being overwhelmed, in the hopes that theyll either die, or flee. Usually neither.
I like to organize rushes more..and before that laugh when I c4 MRLS/snipers. Or on non-base defence kill a building with a friend using c4.
Ma1kel wrote on Thu, 25 August 2005 14:24 I like to organize rushes more..and before that laugh when I c4 MRLS/snipers. Or on non-base defence kill a building with a friend using c4. rofl!
Ma1kel wrote on Thu, 25 August 2005 14:24 I like to organize rushes more..and before that laugh when I c4 MRLS/snipers. Or on non-base defence kill a building with a friend using c4. Aint so easy when you have 6 Tanks pounding your base, three Engineers in the field with them, a Sniper in the field, and the other two back at their base.
Ma1kel wrote on Thu, 25 August 2005 15:11 With a SBH.. And your Hand of Nod is destroyed, like it usually is when GDI attacks.
Lijitsu wrote on Thu, 25 August 2005 15:24 Ma1kel wrote on Thu, 25 August 2005 15:11 With a SBH.. And your Hand of Nod is destroyed, like it usually is when GDI attacks. Nods killed without their hand.
Im a lone wolf, if a rush comes my way I usually join it. But other than that I pretty much try to be a one man wrecking crew.
gbull wrote on Thu, 25 August 2005 17:25 Im a lone wolf, if a rush comes my way I usually join it. But other than that I pretty much try to be a one man wrecking crew. Ditto. It's rare I'll do anything terribly organized. I run solo, be it as a demolition artist, or meerly a distraction. Edit: We're going to pretend I didn't just spell that "demoliSHion". 'kay? 'kay.
Same here, ill sit there by myself, i RARELY rush with people. I like tp snipe. Thats all i do
but you're a stupid spammer so it's only natural you do the thing all idiots like to do in Renegade.
flyingfox wrote on Mon, 29 August 2005 06:05 but you're a stupid spammer so it's only natural you do the thing all idiots like to do in Renegade. Your an idiot. Im a very good sniper, i follow the tanks and kill say the mobiuses/mendoza/techie/hottie/rave/sydney. Just because i refuse to get into a tank, does not mean im stupid, ask lijitsu, he is also a following sniper, he doesnt get into tanks much. So yea, im not one of those n00bs who all they do is snipe, and when they get killed because they suck, they get another one. I have also saved many tanks because of this, alot of the times im regarded as the person who made that rush possible, why? Because, with a base full of mobiuses/mendoza/techie/hottie/rave/sydney, tanks are gettin far with their attack. But with someone behind them, killing them off, it means more time for them to get back to where were attacking. Nuff said.
I snipe quite often when the map calls for it. Like field for example: How is Nod supposed to retake the field if snipers don't kill repairers? Same applies for Under.
gbull wrote on Mon, 29 August 2005 14:19 I snipe quite often when the map calls for it. Like field for example: How is Nod supposed to retake the field if snipers don't kill repairers? Same applies for Under. Every maps good like that, Canyon, Mesa, Islands, if you can snipe the repairers, you have just helped your team, BIG TIME.
Quote: Here is how to kill the PP on a nonflying map (might still work on a flying map but it would be hard to do) What you need: 1)APC 2)Tech/hottie with Nuke 3)Somone to drive APC 4)Mabe some more techs/hotties Ok you get in the APC and go to the PP than get out and deploy the becon. Than put the APC blocking the way to tat spot. Get the techs/hotties to repair the APC wich will defend the spot frome engies untell the becon goes off than if all goes well you can hop in the APC and get back to base! Great stratagy! Trust me! ------------------------------------------------------------ -------------------- InuYasha rulz! I like it, run with it. Hell you can use that on the refinary too.
A better one: Fill a apc up with 3-4 techies, rush with remotes early in the game or through a door that you think isn't mined. I think its 5-6 remotes to kill a building. Quick, easy, awesome. Quote: Don't bump old threads. Just noticed this
Minax71 wrote on Wed, 24 August 2005 19:17 cheekay77 wrote on Mon, 01 August 2005 17:22 Amen to that. Reminds me on the Humvee rush strategy. Every player buys a humvee. When they attack together and Nod recognizes whats going on, the whole team is rolling on the floor, laughing about this totaly useless attempt. This is the moment where you catch them off guard MfG; Minax71 Humvee rush is a perfectly valid strat on some maps if you do it quick enough (notably complex, canyon and sometimes even volcano), if you can get a couple of humvees on the airstrip before Nod has an artillery, gg they're screwed (buying a tank when there's a humvee or an APC on your airstrip is the single most pathetically stupid thing you can do)... the humvees just keep them busy and completely prevent any vehicles being bought, all they need to do is occupy Nod for a brief period until they bring in APCs and meds.
Quote: Lijitsu Don't bump old threads. hell, I'm sorry I didn't know it would upset you. Please come home daddy. It's been so long since we seen you, I don't even remember what you look like.
If Aqualung wasn't on, I would flame you. Don't bump old threads.
SuperMidget wrote on Tue, 20 September 2005 12:30 A better one: Fill a apc up with 3-4 techies, rush with remotes early in the game or through a door that you think isn't mined. I think its 5-6 remotes to kill a building. Quick, easy, awesome. Yeah, but why waste 350 on a hotwire when you can use engi's, keep in mind they have just as many remots as hotties do.
Sniprs wrote on Fri, 07 October 2005 08:54 Yeah, but why waste 350 on a hotwire when you can use engi's, keep in mind they have just as many remots as hotties do. some people like to mine enemy buldings... i hate this
It's effective, but also idiotic at the same time. On the plus side, it serves as a warning system, deters some people, does damage to the building when they enter, and also does damage to enemy units. On the minus side, it subtracts from the amount of mines your team can use.
Not bad but as anouther person said s0me egies will come and remote c4 u
Dreadlord wrote on Fri, 07 October 2005 12:41 Sniprs wrote on Fri, 07 October 2005 08:54 Yeah, but why waste 350 on a hotwire when you can use engi's, keep in mind they have just as many remots as hotties do. some people like to mine enemy buldings... i hate this um if you're remote rushing a building, I dont think you're gonna want to mine the door :/ Just get 6 remotes on the building as soon as possible
It only takes 5 remotes to kill a building...
maybe, theoretically it only takes 5 remotes. The formula I think would be 2 remotes = 1 timed. 2 timed + 1 remote = destroyed building if no repairs are done. However, I have had this happen 20 times or more. I use 2 timed + 2 remote, 1 to many in theory, and it leaves the building repairable. A bunch of bullshit I tell you. Also, I do prefer the c4 destruction over a nuke. It's cheaper, more fun, gets more players involved in your rushing scheme, and it's a moral boost.
Deathgod wrote on Tue, 11 October 2005 13:06 It only takes 5 remotes to kill a building... you should put both your remotes on :/ Just incase one of your mates misses one, or stacks it
More likely, an enemy player will see your APC. If he's outside the powerplant for example, while the engis are running in, he could just repair the outside which will stop five remotes working, but it won't stop six.
mision08 wrote on Tue, 11 October 2005 19:35 maybe, theoretically it only takes 5 remotes. There's no theory involved, friend. A remote on the MCT does 20%.
Yes, we all know that. But what wer're saying is always use all of your remotes just incase. :/
Quote: There's no theory involved, friend. A remote on the MCT does 20%. DeathGod Read past the first sentence please. maybe, theoretically it only takes 5 remotes. The formula I think would be 2 remotes = 1 timed. 2 timed + 1 remote = destroyed building if no repairs are done. However, I have had this happen 20 times or more. I use 2 timed + 2 remote, 1 to many in theory, and it leaves the building repairable. A bunch of bullshit I tell you.
Where did you place them? Even if they're barely not on the MCT, it won't do the same amount of damage as if they're on the MCT.
No one else has gone into a building as a tech/hotwire placed 2 remote and 2 timed c4 on the MCT and it leave the building repairable? I don't know how many times it's happened to me. Just last week I placed all c4 on MCT at the airstrip, all alone as nod was routing us at walls. detonated my c4 and began my rant about how much bullshit it was and how it sucks then I heard BOINK!! The airstrip has been destroyed!!! My Prox mines at the front door finished it off. So my point is, the 5 remotes, or 2 timed + 1 remote = 100% damage is not set in stone. Call it a glitch call me a n00b say what you want but I know it doesn't always work. Or hell, I guess this only happens to me.
3rd page 3rd post, MUAHAHAHAHAHAHAHAHAHAHAAA!
Lijitsu wrote on Fri, 14 October 2005 12:13 3rd page 3rd post, MUAHAHAHAHAHAHAHAHAHAHAAA! I agree this is spam, but spoony, when you know its going to be the third page MUST you always say "page 3" or "3"? Anyways, thats all i wanted to say....even though i know this is spam also... -sigh- i know one person will bash me for this....
mision08 wrote on Fri, 14 October 2005 11:39 No one else has gone into a building as a tech/hotwire placed 2 remote and 2 timed c4 on the MCT and it leave the building repairable? I don't know how many times it's happened to me. Just last week I placed all c4 on MCT at the airstrip, all alone as nod was routing us at walls. detonated my c4 and began my rant about how much bullshit it was and how it sucks then I heard BOINK!! The airstrip has been destroyed!!! My Prox mines at the front door finished it off. So my point is, the 5 remotes, or 2 timed + 1 remote = 100% damage is not set in stone. Call it a glitch call me a n00b say what you want but I know it doesn't always work. Or hell, I guess this only happens to me. That same thing happens to my bro all the time. When I watch him, the c4 is not completely on the MCT because he runs right up to it. and he still won't listen to me. So, make sure all of you c4 are on the MCT completely. I've honestly never had a building not blow up using my 2 timed and 2 remotes, unless a timed or both remotes aren't completly on the front of the MCT.
Well, I hope it happens to you soon, and often. I'm just kidding. I guess it's just me. I know the c4 is on the MCT correctly. I don't stack the c4 and I don't miss the terminal completely. Thats all I know to watch for. As for the 3rd page 3rd post shit. I don't know if that is in reference to my 3 post on this page, or that this thread will make 3 pages, or what. Either way, it makes no sense to complain about someone posting to much. Especially, if you average over a post a day. If you have something to post then do it. And if you don't want a thread 3 pages long, don't post 4 consecutive messages about it, in said thread. When did Lijitsu become the thread cop? If what I have read is correct, Silent Kane has actually produced usable content for Renegade. Why would a person with 1100 messages in 7 months tell him not to bump an old thread, as if it matters? The odds are he has bumped an old thread or two in that time. But I digress.
You know why I tell people not to bump old threads? Because it's against forum etiquette. Don't bump old threads unless it's a clan recruitment thread. In which case, don't bump if it's over two months old.
i have once been a bit evil on mesa with mus666 mus brought a buggy and we both had engineer this was the first minute in the game so me and mus did a bit of dukes of hazzard style walljump and owned the gdi ref!
maybe if you keep repeating yourself he'll stop
Omfg! lame strategy! So simple! get 1 apc, of cos u have a nuke or ion whtever, place beacon, go back in ur vech, stay away from the building doors! when any1 tries to disarm the beacon, shoot them, of course only idoits would come out running with c4 attempting to kill ur apc when ur apc is far away. DO NOT COVER the beacon, just move away and shoot any1 who tries to disarm it. I know almost all AOW tricks. trust me. Battle me anytime ^^ - Blkfort
Lijitsu wrote on Sun, 18 December 2005 11:33 Don't bump old threads.
Actually, you would be able to go after other buildings if you have good health on the APC and some C4.
Well yea old post I know but remote=20% damage, timed=40%. The tactic I like to use on small games with weapon respawn on, get 2 engies, rush base - only place one timed each and one remote from one person. Move to the next building, throw remotes, one player blow themselves up, ding extra remotes and two buildings destroyed with only 2 engies. Only really works on maps with no base defence and obviously more effective in a 4-10 player game. Also as I am sure most of you know, if u have 3 ppl rushing in an apc, just use remotes and blow the building instantly - save your timed for the next target.
Then there's the old "Have engineers blow themselves up so SBHs can get remote C4 and pwn buildings" stratagy. Only works with no base defense, and on servers with weapon drops...
And you need engies willing to blow themselves up. "omg u n00b im n0t k1lliNg m1self 4 u lolololol!1111twoeleven".
Infantry only I kill myself, then change to a sbh and pick up the remotes. It's a little difficult at Hourglass, but it's better than explaining it to someone else.
Wait a second, woulden't you loose some points if you kill your self?
yes, you lose points if you kill yourself.
This "stratagy" is old. Everyone that plays Renegade knows it..
how many points do you lose killing a simple engineer? I'm going to guess 3.
tested it on Koss2 server ... i dont lose any points for suicide... strange
w0dka wrote on Thu, 11 May 2006 12:33 tested it on Koss2 server ... i dont lose any points for suicide... strange Lol, you must not have done it right, try again.
To be honest, I never knew you lost points for killing yourself. Does this include walking through the tiberium field to your death? Nice ranking, missed it by that much.
Man, I should have just killed myself again with an engi.. I was joking though... Seriously.. You don't lose points for killing yourself in the Renegade that I play. I don't really ladder whore that much, especially since my computer can only handle around 12 player games at the most before going all wacko, so that's why my ranking's that bad in the first place. I just kinda wanted a sig because it looked so empty underneath my post. It is kinda cool that I was that close though.. Maybe if I lose a game or too then I'll get that rank.
I get a Engi... lay two remotes ...sit on them....press left-mouse-button... and didn't lose on point...477 points before 477points after
lmao - tahts so funny, you have people going in game to kill themselves to check for losing points. Are you brainwashing them somehow - doesn't anyone think they might have noticed the negative points at some point over the last 4 years that this game has been around? Thx for the LOL
i only get once negative points... iaccidently hit a enenmy buidling with a few repairbeams cause im lagging around...but with selfkilling...never