Command and Conquer: Renegade Official Forums - RDF feed
type: channel
description: C&C: Renegade --> Dying since 2003™, resurrected in 2024!
items: scripts.dll 2.1.2 is out

scripts.dll 2.1.2 is out
type: item
description: This time I got ALL the AGT problems. It will stop shooting you when the PP goes down or when its killed. And it will fire more than one missile. The reason there have been so many AGT problems this release is because, some time ago I wrote a clone of the AGT script (JFW_Advanced_Guard_Tower/JFW_Advanced_Guard_Tower_Gun/JFW_Advanced_Guard_Tower_Missile) and (unbeknownst to me) these scripts have been broken ever since they were written. It is a problem for 2.1 release because in 2.1 I added stuff to use my scripts instead of the stock westwood ones and also added code to help make the AGT missile/guns objects resistant to being killed by cheaters (like the PT fix that was done a while back) The AGT weapons do appear on Field in my own tests so any problems with that are not scripts.dll related. Also, I have confirmed that the DONATE command is working (in that I actually see calls to take money away and add money happening) so if that is broken, its also probobly not the scripts.dll get it from http://www.sourceforge.net/projects/rentools/ With any luck, this fixes all the 2.1 problems (and there wont be a 2.1.3)
creator: jonwil
date: 2005-04-19T04:13:10-00:00

scripts.dll 2.1.2 is out
type: item
description: You can also get an installer for scripts.dll 2.1.2 from http://www.4amdevlabs.com/scripts212setup.exe
creator: PhrozenUnit
date: 2005-04-19T07:12:59-00:00

scripts.dll 2.1.2 is out
type: item
description: God damn it DeadJonWil
creator: Oblivion165
date: 2005-04-19T09:29:15-00:00

scripts.dll 2.1.2 is out
type: item
description: Maybe I did something wrong but me and some others after installing them our renegades started to crash every 30 or so mins. Is it because these scripts are only for FDS's or what?
creator: matty3k10
date: 2005-04-22T22:42:25-00:00

scripts.dll 2.1.2 is out
type: item
description: They work on Renegade Client perfectly. When it crashes, copy & paste your _except.txt to jonwil. he cannot resolve bugs if he doesn't know how they are caused
creator: WNxCABAL
date: 2005-04-22T23:10:02-00:00

scripts.dll 2.1.2 is out
type: item
description: Thank you for that, But I do not have any file named "_except.txt"
creator: matty3k10
date: 2005-04-22T23:33:07-00:00

scripts.dll 2.1.2 is out
type: item
description: its in your Renegade Directory (where game.exe is located)
creator: WNxCABAL
date: 2005-04-23T01:07:19-00:00

scripts.dll 2.1.2 is out
type: item
description: Error code: EXCEPTION_ACCESS_VIOLATION Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access. Access address:00000774 was read from. Exception occurred at 006A5F10 Stack walk... RELEASE Build 838 by Brian_Hayes - Build time 01/23/2003 - 11:46:16 Thread list ID: 00000D78 - Main Thread ***CURRENT THREAD*** ID: 0000088C - Texture loader thread ID: 000002E4 - Firewall thread CPU AMD Athlon(tm) , 1840 Mhz, Vendor: AMD Details: Eip:006A5F10 Esp:0012EBD0 Ebp:0012ED14 Eax:00000000 Ebx:00000000 Ecx:00000000 Edx:00000033 Esi:5968744A Edi:06EA48F8 EFlags:00210212 CS:001b SS:0023 DS:0023 ES:0023 FS:003b GS:0000 Floating point status Control word: ffff007f Status word: ffff0020 Tag word: ffffffff Error Offset: 0078c339 Error Selector: 077d001b Data Offset: 0012e940 Data Selector: ffff0023 Cr0NpxState: 00000000 ST0 : D87B040048010000EFD8 -1.#IND0000000000000e+000 ST1 : 00000000000000000000 +0.00000000000000000e+000 ST2 : 0000000000E6A3CE0440 +5.16600570678710940e+001 ST3 : 00000000003D28DBFF3F +1.71216547489166260e+000 ST4 : 0000000000BADCFEFF3F +1.99111104011535640e+000 ST5 : 000000000017B7D1F13F +9.99999974737875160e-005 ST6 : 00000000000000000000 +0.00000000000000000e+000 ST7 : 00000000000094C00840 +7.70312500000000000e+002 Bytes at CS:EIP (006A5F10) : 8B 89 74 07 00 00 8B 01 FF 60 18 90 90 90 90 90 8B 89 74 07 00 00 8B 01 FF 50 18 8B 4C 24 04 8B Stack dump (* indicates possible code address) : 0012EBD0: 06E74AAC 0012EBD4: 00000000 DATA_PTR 0012EBD8: 00000000 DATA_PTR 0012EBDC: 00000002 DATA_PTR 0012EBE0: 06EA48F8 0012EBE4: 00000015 DATA_PTR 0012EBE8: 00000000 DATA_PTR 0012EBEC: 00000000 DATA_PTR 0012EBF0: 00000000 DATA_PTR 0012EBF4: 06EA0178 0012EBF8: 00000000 DATA_PTR 0012EBFC: 00000000 DATA_PTR 0012EC00: 00000000 DATA_PTR 0012EC04: 00000000 DATA_PTR 0012EC08: 00000000 DATA_PTR 0012EC0C: 00000000 DATA_PTR 0012EC10: 00000000 DATA_PTR 0012EC14: 00000000 DATA_PTR 0012EC18: 00000000 DATA_PTR 0012EC1C: 00000000 …
creator: theplague
date: 2005-04-23T01:35:49-00:00

scripts.dll 2.1.2 is out
type: item
description: and this: (2n time i got this error, most crashes without error msg) (BTW: i crashed 5 time in a 20 min game) Error code: EXCEPTION_ACCESS_VIOLATION Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access. Access address:00000774 was read from. Exception occurred at 006A5F10 Stack walk... RELEASE Build 838 by Brian_Hayes - Build time 01/23/2003 - 11:46:16 Thread list ID: 0000165C - Main Thread ***CURRENT THREAD*** ID: 00001718 - Texture loader thread ID: 00001180 - Firewall thread CPU AMD Athlon(tm) , 1840 Mhz, Vendor: AMD Details: Eip:006A5F10 Esp:0012EBD0 Ebp:0012ED14 Eax:00000000 Ebx:00000000 Ecx:00000000 Edx:00000033 Esi:5968E59D Edi:06EA9D18 EFlags:00210212 CS:001b SS:0023 DS:0023 ES:0023 FS:003b GS:0000 Floating point status Control word: ffff007f Status word: ffff0020 Tag word: ffffffff Error Offset: 0078c339 Error Selector: 077d001b Data Offset: 0012e940 Data Selector: ffff0023 Cr0NpxState: 00000000 ST0 : 750A870A430A4F0AFFFF -1.#IND0000000000000e+000 ST1 : 00000000000000000080 +0.00000000000000000e+000 ST2 : 00000000005239910540 +7.26119537353515630e+001 ST3 : 00000000004C789502C0 -9.34186935424804690e+000 ST4 : 00000000002C73B801C0 -5.76405906677246090e+000 ST5 : 000000000017B7D1F13F +9.99999974737875160e-005 ST6 : 00000000000000000000 +0.00000000000000000e+000 ST7 : 00000000000094C00840 +7.70312500000000000e+002 Bytes at CS:EIP (006A5F10) : 8B 89 74 07 00 00 8B 01 FF 60 18 90 90 90 90 90 8B 89 74 07 00 00 8B 01 FF 50 18 8B 4C 24 04 8B
creator: theplague
date: 2005-04-23T04:11:13-00:00

scripts.dll 2.1.2 is out
type: item
description: Unfortunatly, I cant seem to match either of those trace dumps up to anything code wise.
creator: jonwil
date: 2005-04-23T04:18:24-00:00

scripts.dll 2.1.2 is out
type: item
description: *crys* well, tell me if i can provide you with any more information, for the time being i'm going back to 2.1.1
creator: theplague
date: 2005-04-23T04:35:02-00:00

scripts.dll 2.1.2 is out
type: item
description: So 2.1.1 doesnt crash but 2.1.2 does? hmmm, there is one more thing you can do Go here: http://www.dependencywalker.com/ Download the latest version open game.exe go to "profile-start profiling" Clear all checkboxes. Click ok Play the game untill it crashes. Then, in depends.exe, down the bottom you should see something like Started "GAME2.EXE" (process 0x8C4) at address 0x00400000. then lines like Loaded "NTDLL.DLL" at address 0x7C900000. Post the whole bit from "Started game2.exe" down to Exited "GAME2.EXE". And also post the _except.txt from the crash. Also, post your operating system specs (e.g. Windows 98, Windows XP, Windows XP with Service Pack 2)
creator: jonwil
date: 2005-04-23T07:19:10-00:00

scripts.dll 2.1.2 is out
type: item
description: lol, i used 2.1.1 for 15 minutes b4, it didn't have a chance to crash... i found that it DOES crash, i have noticed one thing, the crashing versions of scripts comes with a bhs.dll which doubles in size, i'm gonna try to use the scripts 2.1.2 with the old BHS.DLL... i'll post resault in 20-30 min *fingers crossed* edit: downloaded "Dependency Walker 2.1"
creator: theplague
date: 2005-04-24T04:01:58-00:00

scripts.dll 2.1.2 is out
type: item
description: ok, this is what the output was for the dependency walker: (the game never opened) i'm gonna run it with the ld BHS.dll now (well, gonna try) Started "GAME.EXE" (process 0xD64) at address 0x00400000. Loaded "NTDLL.DLL" at address 0x7C900000. Loaded "KERNEL32.DLL" at address 0x7C800000. Loaded "USER32.DLL" at address 0x77D40000. Loaded "GDI32.DLL" at address 0x77F10000. Loaded "SHELL32.DLL" at address 0x7C9C0000. Loaded "ADVAPI32.DLL" at address 0x77DD0000. Loaded "RPCRT4.DLL" at address 0x77E70000. Loaded "MSVCRT.DLL" at address 0x77C10000. Loaded "SHLWAPI.DLL" at address 0x77F60000. Entrypoint reached. All implicit modules have been loaded. Loaded "COMCTL32.DLL" at address 0x773D0000. Loaded "COMCTL32.DLL" at address 0x5D090000. Loaded "WS2_32.DLL" at address 0x71AB0000. Loaded "WS2HELP.DLL" at address 0x71AA0000. Second chance exception 0xC0000005 (Access Violation) occurred at address 0x00EB753D. Exited "GAME.EXE" (process 0xD64) with code -1073741819 (0xC0000005).
creator: theplague
date: 2005-04-24T04:16:26-00:00

scripts.dll 2.1.2 is out
type: item
description: ok, so which operating system version do you have?
creator: jonwil
date: 2005-04-24T04:25:51-00:00

scripts.dll 2.1.2 is out
type: item
description: here it is (i have reason to beleave it's a acces violation with RG because i played without RG for more than 45 minutes now and it hasn't crashed!) Started "GAME2.EXE" (process 0xCE4) at address 0x00400000. Loaded "NTDLL.DLL" at address 0x7C900000. Loaded "KERNEL32.DLL" at address 0x7C800000. Loaded "MSS32.DLL" at address 0x21100000. Loaded "USER32.DLL" at address 0x77D40000. Loaded "GDI32.DLL" at address 0x77F10000. Loaded "WINMM.DLL" at address 0x76B40000. Loaded "ADVAPI32.DLL" at address 0x77DD0000. Loaded "RPCRT4.DLL" at address 0x77E70000. Loaded "OLE32.DLL" at address 0x774E0000. Loaded "MSVCRT.DLL" at address 0x77C10000. Loaded "AVIFIL32.DLL" at address 0x73B50000. Loaded "MSACM32.DLL" at address 0x77BE0000. Loaded "MSVFW32.DLL" at address 0x75A70000. Loaded "SHELL32.DLL" at address 0x7C9C0000. Loaded "SHLWAPI.DLL" at address 0x77F60000. Loaded "COMCTL32.DLL" at address 0x5D090000. Loaded "WSOCK32.DLL" at address 0x71AD0000. Loaded "WS2_32.DLL" at address 0x71AB0000. Loaded "WS2HELP.DLL" at address 0x71AA0000. Loaded "VERSION.DLL" at address 0x77C00000. Loaded "BINKW32.DLL" at address 0x30000000. Loaded "BANDTEST.DLL" at address 0x10000000. Loaded "IMM32.DLL" at address 0x76390000. Entrypoint reached. All implicit modules have been loaded. Loaded "COMCTL32.DLL" at address 0x773D0000. Loaded "MSCTF.DLL" at address 0x74720000. Loaded "MSGPLUSLOADER1.DLL" at address 0x00E30000. Loaded "MP3DEC.ASI" at address 0x26F00000. Loaded "MSSA3D.M3D" at address 0x22100000. Loaded "MSSDS3DH.M3D" at address 0x22400000. Loaded "MSSEAX.M3D" at address 0x22500000. Loaded "MSSEAX2.M3D" at address 0x22C00000. Loaded "MSSDOLBY.M3D" at address 0x22700000. Loaded "MSSFAST.M3D" at address 0x22600000. Loaded "DSOUND.DLL" at address 0x73F10000. Loaded "WDMAUD.DRV" at address 0x72D20000. Loaded "SETUPAPI.DLL" at address 0x77920000. Loaded "WINTRUST.DLL" at address 0x76C30000. Loaded "CRYPT32.DLL" at address 0x77A80000. Loaded "MSASN1.DLL" at address 0x77B20000. Loaded "IMAGEHLP.DLL" at…
creator: theplague
date: 2005-04-24T04:51:04-00:00

scripts.dll 2.1.2 is out
type: item
description: Show me the _except.txt that matches with the crash you just showed me
creator: jonwil
date: 2005-04-24T05:32:24-00:00

scripts.dll 2.1.2 is out
type: item
description: Quote: hasn't crashed!) ok heres what i think, cos i ran it with the 2.1.2 scripts and the old BHS.dll == NO CRASH These things i've tryed: new bhs.dl + new scripts + RG = fast load + crash new bhs.dl + new scripts (not running rg) + depends.exe (not shore if depends.exe makes a difference)= fast load (no crash, tested for 45min) old BHS.dll + new scripts = normal load (no crash, tested for 1 hour) old BHS + old scripts = normal load (no crash)
creator: theplague
date: 2005-04-24T06:21:52-00:00

scripts.dll 2.1.2 is out
type: item
description: It's unlikely that RG causes the crash.
creator: Sir Kane
date: 2005-04-24T06:54:54-00:00

scripts.dll 2.1.2 is out
type: item
description: although there is a possibility... but it's not possible that RG causes crash on itself, it something to do with BHS.dll and RG's interaction (well, i think)
creator: theplague
date: 2005-04-24T06:59:32-00:00

scripts.dll 2.1.2 is out
type: item
description: RG doesn't interact with BHS.dll. It's probably just some crappy coding causing the problem.
creator: Sir Kane
date: 2005-04-24T10:50:42-00:00

scripts.dll 2.1.2 is out
type: item
description: dosn't RG even check BHS.DLL for modifications???
creator: theplague
date: 2005-04-25T00:07:26-00:00

scripts.dll 2.1.2 is out
type: item
description: Open bhs.dll in your text editor
creator: Cat998
date: 2005-04-25T05:21:43-00:00

scripts.dll 2.1.2 is out
type: item
description: Veryfing a file on your harddrive and running program using this file do not relate.
creator: Sir Kane
date: 2005-04-25T14:39:50-00:00

scripts.dll 2.1.2 is out
type: item
description: we haved use the newest bhs.dll on a clanserver all members with the newest one (bhs.dll from scripts2.1) get kicked @same time , all have the same errormessage , 6 peps chrased on same time , all on another pc configiration , there must be a major bug in bhs.dll
creator: Bonzo
date: 2005-05-08T01:28:37-00:00

scripts.dll 2.1.2 is out
type: item
description: Same thing here
creator: Cat998
date: 2005-05-08T06:48:53-00:00

scripts.dll 2.1.2 is out
type: item
description: Well, dont hold your breath if your looking for an answer here. I come here evryday looking for a fix, and your post is the first one I have seen in nearly 2 weeks.
creator: mision08
date: 2005-05-08T15:53:12-00:00

scripts.dll 2.1.2 is out
type: item
description: How nice.
creator: Sir Kane
date: 2005-05-08T15:57:23-00:00

scripts.dll 2.1.2 is out
type: item
description: You cannot use a scripts 2.0-based SSAOW (which it currently it is) with a scripts2.1-based bhs.dll. This will cause problems. You may only use a scripts 2.1-based bhs.dll with a scripts 2.1-based scripts.dll on your server and client
creator: mac
date: 2005-05-08T16:02:50-00:00

scripts.dll 2.1.2 is out
type: item
description: I am getting reports of crashes in 2.1.2 from a few people but I cant actually link the crash logs back to the faulty code. So I have no idea what might be causing the crashes
creator: jonwil
date: 2005-05-08T16:28:58-00:00

scripts.dll 2.1.2 is out
type: item
description: I used the scripts.dll and bhs.dll 2.1.2 from SF and my game crashed several times. So I did an uninstall and reinstalled game/1.037/djlaptop_cd_crack/rengaurd/cp1 and it worked fine. Thinking I made a mistake I used the utility provided under this same topic to install 2.1.2 and it crashed. I did the aforementioned uninstall reinstall and used the 2.1.1 utility to see if it crashed, and it did crash. I waited around for an answer and saw no progress so I decided to try it again. This time I only changed the scripts and bhs from 2.1.2 with the ones in the renegade file, and it crashed. I took the new scripts back out put the old one back in, and it crashed. I put the new scripts back in and took the old one out, then took the new bhs out and put the old one back in and it hasn't crashed so far. Damn, now I'm confused. So in summery it is game/1.037/djlaptop_cd_crack/rengaurd/cp1/scripts 2.1.2/bhs.dll (I asume this is from cp1) 60.5 KB (61,952 bytes) I really like the client log that bhs has so any help would be appreciated. BTW I have this I have this from 1 of my logs that says a mod is using big head. Is this true or is it a smart ass comment from BRenBot? [19:34] Host: mean50 is a protected nickname. Please authenticate yourself within 60 seconds, or you will be kicked. [19:34] Host: mean50 is a protected nickname. Please authenticate yourself within 60 seconds, or you will be kicked. [19:34] Host: mean50 is a game moderator. [19:34] Host: [BR] [mean50] is running Big Head. [19:34] Host: mean50 is a game moderator. [19:34] Host: [BR] [mean50] is running Big Head. [19:34] Host: [BR] Shotgun, flamethrower, sniper rifle, mean50 is a master of them all, less the sleep -- it gets in the way of renegade! (292 recommendations) [19:34] Host: [BR] mean50 knows, in the end there is only Renegade. (292 recommendations) [19:34] Host: [BR] Wow playing with portonew is almost better then having sex, almost! (4 recommendations) [19:34] Host: [BR] Server Rules: We will not toler…
creator: mision08
date: 2005-05-08T16:58:03-00:00

scripts.dll 2.1.2 is out
type: item
description: !setjoin is running Big Head.
creator: Cat998
date: 2005-05-08T17:44:42-00:00

scripts.dll 2.1.2 is out
type: item
description: jonwil I am getting reports of crashes in 2.1.2 from a few people but I cant actually link the crash logs back to the faulty code. So I have no idea what might be causing the crashes hhaahahah, this is funnies.
creator: Sir Kane
date: 2005-05-08T17:55:37-00:00

scripts.dll 2.1.2 is out
type: item
description: I'm not sure but I think the problem is with a windows security feature. while I was posting the previous rant I right clicked on scripts.dll to get the size. At the bottom of properties it had an unblock button. I unblocked scripts, then put bhs.dll back into my renegade folder and did the same. So far so good. "!setjoin is running big head" I don't get it. What is this you speak of?
creator: mision08
date: 2005-05-08T19:38:21-00:00

scripts.dll 2.1.2 is out
type: item
description: nope still crashes
creator: mision08
date: 2005-05-08T21:01:22-00:00

scripts.dll 2.1.2 is out
type: item
description: You can set a message, that will be displayer when you join the server with !setjoin
creator: Cat998
date: 2005-05-09T08:03:41-00:00

scripts.dll 2.1.2 is out
type: item
description: Oh, I see said the blind man. I appreciate your knowledge and wisdom. I went back to the original bhs.dll with the new scripte.dll from the 2.1.2 Is this a bad combination? I read that the windows XP service pac 2 has caused a lot of problems with some applications. I personally have this OS configuration. Is this a common theme with the users that have problems with the new bhs.dll?
creator: mision08
date: 2005-05-09T18:04:53-00:00