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C&C: Renegade --> Dying since 2003™, resurrected in 2024!
http://www.fanmaps.net/downloads/renegade/fds/SS-CP1.3E.exe
zunnie www.fanmaps.net/downloads/renegade/fds/SS-CP1.3E.exe whats the diff? Quote: I declare your stack as 0wnt. ?
zunnie www.fanmaps.net/downloads/renegade/fds/SS-CP1.3E.exe installed, it still crashes
Strange, thats the last "fix" i knew about after 1.3 i mean.. Check your server2.ini maybe some option is crashing it.
Quote: ; This file is part of the Server Side AOW Library. ; The Server Side AOW Library is free software; you can redistribute it and/or ; modify it under the terms of the GNU General Public License as published by the ; Free Software Foundation; either version 2 of the License, or (at your option) ; any later version. ; The Server Side AOW Library is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY ; or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ; more details. ; You should have received a copy of the GNU General Public License along with ; the Server Side AOW Library; if not, write to the Free Software Foundation, ; Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ; --- ; Settings for the Server Side AOW Library ; ; Settings that control the extended settings for your All Out War server are ; present in this file. Change these settings to configure how your All Out War ; server will be ran. ; ; *************************************************************************** ; [General] ; This option causes certain vehicles to leave remains when destroyed. ; When a vehicle is destroyed, it will leave behind a destroyed version of the vehicle. ; This destroyed version can be killed for more points, or repaired to bring the tank back to life. ; The vehicles that will leave behind remains are the GDI Humm-vee, Nod Buggy, GDI APC, ; GDI Medium Tank, and Nod Light Tank. EnableVehicleWreckages=1 ; This enables crates for every map. Crates turns those little yellow boxesinto a lottery-based ; system that can help turn the tide of any game, and could lead to some pretty fun times. ; A list of available crates and details is available in crates.cfg. You can configure the crates ; under the subsection Crates EnableCrates=1 ; FDSLogRoot= ; ; This setting determines where the logs for the FDS data recorded by the newer ; additions are written to. This is only the root part of the text file; the date ; will still be added to the end of the file name. IE if you set this to ; 'renlog', the log data will be written to "renlog_<date>.txt". Default is ; 'ssaow\ssaowlog'. ; ; Note: If you set this to 'renlog', it will be written to the same log output ; file and could be read by older server side bots. FDSLogRoot=ssaow\ssaowlog ; MapIDDebug= ; ; This setting allows for the FDS to report any ID numbers that can be used to ; identify the loaded map in this file. It is useful for trying to enable fan ; maps to work. Set this to 1 to enable this option. Set this to 0 to disable ; this option. Default is 0. MapIDDebug=0 ; ReportBuildingDamage= ; BRenBot does not require this option to be enabled for the !buildings command ; to function properly. Its best to leave this turned OFF unless you have an ; other bot which uses this feature. ; ; This setting allows for the FDS to report when a building is under attack, who ; is attacking the building, and what the attack is. Set this to 1 to enable ; this option. Set this to 0 to disable this option. Default is 1. ReportBuildingDamage=1 ; BuildingDamageInterval= ; ; This setting determines how long time should elapse before a building reports ; if it is under attack. If ReportBuildingDamage is off, ignore this option. ; Default is 30 seconds. BuildingDamageInterval=30.0 ; ReportBuildingDeath= ; ; This setting allows for the FDS to report when a building has been destroyed, ; who killed it, and what the killer was. Set this to 1 to enable this option. ; Set this to 0 to disable this option. Default is 1. ReportBuildingDeath=1 ; BuildingDeathRewardPage= ; BRenBot does not require this option to be enabled for the !buildings command ; to function properly. Its best to leave this turned OFF unless you have an ; other bot which uses this feature. ; ; This setting will allow the FDS to send a reward page to the player who kills ; a building. The message is simple: "X has been destroyed thanks to you!", ; where X is the building name. This has no game play value. Set this to 1 to ; enable this option. Set this to 0 to disable this option. Default is 0. BuildingDeathRewardPage=1 ; EnableDropWeapons= ; ; This setting allows for players to drop their main weapon when they are killed. ; Set this to 1 to enable this option. Set this to 0 to disable this option. ; Default is 1. ; THIS HAS BEEN DISABLED AND MOVED INTO THE MAP SECTION, SEE FIELDTS!! ; IT IS DEFAULTED TO 1 ; EnableDropWeapons=1 ; EnableWeather= ; ; This setting allows for flowing weather to be drawn on your server. The type ; of precipitation that falls is determined below. This setting does not affect ; game play; however, it can cause performance to drop to some players. Set this ; to 1 to enable this option. Set this to 0 to disable this option. Default is ; 1. EnableWeather=1 ; PlayObCharge= ; ; This setting allows the Nod Obelisk to play a powerup animation before it ; fires. The Obelisk and game play are not affected by this setting; however, ; it can cause performance to drop to some players. Set this to 1 to enable this ; option. Set this to 0 to disable this option. Default is 1. PlayObCharge=1 ; ShowPlayerPurchases= ; ; This setting allows the FDS to report when a player purchases a character. ; Set this to 1 to enable this option. Set this to 0 to disable this option. ; Default is 0. ShowPlayerPurchases=1 ; ShowPlayerKillMessage= ; ; This setting allows the FDS to report when a player is killed, who killed the ; player, and what character the two players were. Set this to 0 to disable this ; option. Default is 0. ; DO NOT ENABLE THIS IF YOU RUN BRENBOT 1.40 and higher!!! It will crash your server. ShowPlayerKillMessage=1 ; LogVehicleCreate= ; ; This setting allows for the FDS to report when a vehicle is 'created'. ; Usually this occurs when a vehicle is purchased. A server side bot can ; combine this with the "player purchased a vehicle" line written to the renlog ; file to create a message similar to "vloktboky purchased a GDI Humm-vee". Set ; this to 1 to enable this option. Set this to 0 to disable this option. ; Default is 0. LogVehicleCreate=1 ; LogHarvesterDeath= ; ; This setting allows the FDS to report when the harvesters are destroyed, who ; killed the harvester, and what the killer was. LogVehicleDeath does not affect ; this option. Set this to 1 to enable this option. Set this to 0 to disable ; this option. Default is 1. ; DO NOT ENABLE THIS IF YOU RUN BRENBOT 1.40 and higher!!! It will crash your server. LogHarvesterDeath=1 ; LogVehicleDeath= ; ; This setting allows the FDS to report when a vehicle is killed, who killed the ; vehicle, and what the killer was. Set this to 1 to enable this option. Set ; this to 0 to disable this option. Default is 0. ; DO NOT ENABLE THIS IF YOU RUN BRENBOT 1.40 and highter!!! It will crash your server. LogVehicleDeath=1 ; PlayVehicleDeathAnimations= ; ; This setting allows for vehicles that are destroyed to play a destruction ; animation. This setting does not affect game play; however, it can cause ; performance to drop to some players. Set this to 1 to enable this option. ; Set this to 0 to disable this option. Default is 1. PlayVehicleDeathAnimations=1 ; EnableVehicleDamageAnimations= ; ; This setting allows for vehicles to play damage animations when they lose ; health. If enabled, vehicles will have small explosions and catch on fire as ; they drop below a certain point in their total health. This setting does not ; affect game play; however, it can cause performance to drop to some players. ; Set this to 1 to enable this option. Set this to 0 to disable this option. ; Default is 1. EnableVehicleDamageAnimations=1 ; AFKKick= ; ; This setting allows for the Auto AFK Kicker to be turned on. This setting will ; warn and kick any users who do not move for the specified time. (See below) ; Set this to 1 to enable this option. Set this to 0 to disable this option. ; Default is 0. ; There is a BUG in this which will occaisionally kick players who are not ; really AFK, dont turn it on. ; Also when the player is alone in the server and has 'gameplay pending' ; eventually he will be kicked after the <AFKWait=*> expired. AFKKick=0 ; AFKWait= ; ; This option controls how long (in minutes) a person is allowed to remain ; inactive before the player is kicked for being idle. If AFKKick is disabled, ; ignore this option. This setting must be at least 2. (two minutes) Default is ; 10. (ten minutes) ; Just leave this on 600minutes and dont enable it, it has bugs in the feature as ; described above. AFKWait=600 ; AFKPageMessage= ; ; This option controls what message is paged to an inactive player one minute ; before the player is kicked for being idle. This message can not exceed 200 ; characters. If AFKKick is disabled, ignore this option. Default message is ; "Warning! You might be kicked for being AFK/Idle if you do not move!". AFKPageMessage="Warning! You might be kicked for being AFK/Idle if you do not move!" ; EnableObGlitchProtect= ; ; This setting allows the FDS to prevent players from glitching the obelisk. If ; the obelisk fires at the player for 8 times in a row, the player is warned. If ; the obelisk fires at the player for 10 times in a row, the player is kicked. ; Set this to 1 to enable this option. Set this to 0 to disable this option. ; Default is 0. EnableObGlitchProtect=0 ; ObGlitchPageMessage= ; ; This option controls what message is paged to a player who is glitching the ; obelisk two minutes before the player is kicked. This message can not exceed ; 200 characters. If EnableObGlitchProtect is disabled, ignore this option. ; Default message is "Warning! You might be kicked for glitching the Obelisk!". ObGlitchPageMessage="Warning! You might be kicked for glitching the Obelisk!" ; EnableB2BProtect= ; ; This setting allows the FDS to prevent players from base to base attacking. ; Currently, this option only works for C&C_Islands.mix. If the player attacks ; the building from an illegal position 4 times in a row, the player is warned. ; If the player attacks the building from an illegal position 6 times in a row, ; the player is kicked. Set this to 1 to enable this option. Set this to 0 to ; disable this option. Default is 0. EnableB2BProtect=0 ; B2BPageMessage= ; ; This option controls what message is paged to a player who is base to base ; attacking before they are kicked. This message can not exceed 200 characters. ; If EnableB2BProtect is disabled, ignore this option. Default message is ; "Warning! You might be kicked for base to base attacking!". B2BPageMessage="Warning! You might be kicked for base to base attacking!" ; DestroyPlayerVeh= ; ; This setting allows the server to destroy the vehicle a player is in when the ; player leaves the server and/or commits suicide. Set this to 1 to enable this ; option. Set this to 0 to disable this option. Default is 0. DestroyPlayerVeh=0 ; This enables Gamelog logging. If you want to turn it off, set it to 0. ; Note: Some of BRenBot's Features will not work then Enable_Gamelog=0 ; Here you can set the crate percentages. If you want to disable specific crate, ; set it to 0. Make sure the total sum is 100, or SSAOW will take its defaults. ; The stealth crate only works if everyone on your server has CP1 or higher. [Crates] Weapon=15 Money=13 Points=13 Vehicle=10 Death=6 Tiberium=6 Ammo=5 Armor=5 Health=5 Character=4 ButterFingers=3 Spy=3 Stealth=3 Refill=3 Beacon=2 God=2 Thief=2 ; [MapName] ; ; This area is where the type of precipitation created for the map due to the ; EnableWeather feature is stored. The section is the map name. Besides the ; key 'WeatherType', you can specify one of three different types of ; precipitation: Rain, Snow, or Ash. [C&C_Walls.mix] WeatherType=Rain WeaponStartEngL1="DefaultEngL1" WeaponStartEngL2="DefaultEngL2" WeaponStartOther="DefaultOther" GDIRVC_X=-9.480031 GDIRVC_Y=-205.716034 GDIRVC_Z=-2.577033 GDIRVC_Face=84.120964 GDIRVCP_X=-11.487620 GDIRVCP_Y=-220.104431 GDIRVCP_Z=-3.577033 GDIRVCP_Face=84.073631 NodRVC_X=-52.634510 NodRVC_Y=212.256439 NodRVC_Z=-2.577033 NodRVC_Face=-95.246979 NodRVCP_X=-52.614838 NodRVCP_Y=219.711349 NodRVCP_Z=-3.552859 NodRVCP_Face=-87.735405 DisableList="Extras" [C&C_Mesa.mix] WeatherType=Rain GDIRVC_Y=-87.025269 GDIRVC_X=-22.135242 GDIRVC_Z=1.105895 GDIRVC_Face=89.505226 GDIRVCP_Y=-82.588554 GDIRVCP_X=-5.961161 GDIRVCP_Z=0.105895 GDIRVCP_Face=89.329987 NodRVC_Y=124.705795 NodRVC_X=3.684499 NodRVC_Z=1.5444786 NodRVC_Face=-48.112946 NodRVCP_Y=132.744431 NodRVCP_X=-5.664163 NodRVCP_Z=1.544786 NodRVCP_Face=-48.168800 WeaponStartEngL1="DefaultEngL1" WeaponStartEngL2="DefaultEngL2" WeaponStartOther="DefaultOther" DisableList="Extras" [C&C_Glacier_Flying.mix] WeatherType=Snow DisableList="Extras" GDIRVC_X=52.584122 GDIRVC_Y=-94.876297 GDIRVC_Z=1.105895 GDIRVC_Face=33.724937 GDIRVCP_X=33.475666 GDIRVCP_Y=-107.598297 GDIRVCP_Z=1.105895 GDIRVCP_Face=33.773483 NodRVC_X=-143.889099 NodRVC_Y=79.443176 NodRVC_Z=1.105895 NodRVC_Face=-28.448231 NodRVCP_X=-151.296158 NodRVCP_Y=90.255882 NodRVCP_Z=1.105895 NodRVCP_Face=-46.934597 WeaponStartEngL1="DefaultEngL1" WeaponStartEngL2="DefaultEngL2" WeaponStartOther="DefaultOther" [C&C_Islands.mix] ToggleBD=0 WeatherType=Rain NodTurret1_X=-25.259 NodTurret1_Y=-166.069 NodTurret1_Z=-1 NodTurret1Rebuy_X=-23.080 NodTurret1Rebuy_Y=-169.631 NodTurret1Rebuy_Z=-1.311 NodTurret2_X=-46.668 NodTurret2_Y=-134.398 NodTurret2_Z=-0.187 NodTurret2Rebuy_X=-49.828 NodTurret2Rebuy_Y=-134.320 NodTurret2Rebuy_Z=-0.831 DisableList="Extras" GDIRVC_X=-129.783051 GDIRVC_Y=76.742599 GDIRVC_Z=0.01852 GDIRVC_Face=-90.000 GDIRVCP_X=-129.783051 GDIRVCP_Y=85.742599 GDIRVCP_Z=0.01852 GDIRVCP_Face=0.000 NodRVC_X=-124.923019 NodRVC_Y=-196.427875 NodRVC_Z=1.168 NodRVC_Face=90.000 NodRVCP_X=-124.923019 NodRVCP_Y=-204.427875 NodRVCP_Z=1.522 NodRVCP_Face=0.000 WeaponStartEngL1="DefaultEngL1" WeaponStartEngL2="DefaultEngL2" WeaponStartOther="DefaultOther" [C&C_Canyon.mix] ToggleBD=1 WeatherType=Rain GDIRVC_X=-75.909 GDIRVC_Y=144.947 GDIRVC_Z=1.118 GDIRVC_Face=0.000 GDIRVCP_X=-80.703 GDIRVCP_Y=139.754 GDIRVCP_Z=0.000 GDIRVCP_Face=90.000 NodRVC_X=-94.879 NodRVC_Y=-122.492 NodRVC_Z=1.124 NodRVC_Face=-90.000 NodRVCP_X=-101.457 NodRVCP_Y=-122.605 NodRVCP_Z=-0.019 NodRVCP_Face=0.000 WeaponStartEngL1="DefaultEngL1" WeaponStartEngL2="DefaultEngL2" WeaponStartOther="DefaultOther" DisableList="Extras" [C&C_Complex.mix] ToggleBD=1 WeatherType=Rain GDIRVC_X=-51.219 GDIRVC_Y=192.315 GDIRVC_Z=1.209 GDIRVC_Face=-80.000 GDIRVCP_X=-58.488 GDIRVCP_Y=190.628 GDIRVCP_Z=0.003 GDIRVCP_Face=10.000 NodRVC_X=-32.687 NodRVC_Y=-176.364 NodRVC_Z=1.253 NodRVC_Face=78.000 NodRVCP_X=-40.040 NodRVCP_Y=-177.890 NodRVCP_Z=0.000 NodRVCP_Face=0.000 WeaponStartEngL1="DefaultEngL1" WeaponStartEngL2="DefaultEngL2" WeaponStartOther="DefaultOther" DisableList="Extras" [C&C_Volcano.mix] ToggleBD=1 WeatherType=Ash GDIRVC_X=148.624924 GDIRVC_Y=-83.466896 GDIRVC_Z=-3.528745 GDIRVC_Face=-118.000 GDIRVCP_X=148.624924 GDIRVCP_Y=-90.466896 GDIRVCP_Z=-3.594 GDIRVCP_Face=-118.000 NodRVC_X=-38.412956 NodRVC_Y=124.800880 NodRVC_Z=-3.416 NodRVC_Face=7.000 NodRVCP_X=-38.412956 NodRVCP_Y=130.800880 NodRVCP_Z=-3.633 NodRVCP_Face=0.000 WeaponStartEngL1="DefaultEngL1" WeaponStartEngL2="DefaultEngL2" WeaponStartOther="DefaultOther" DisableList="Extras" [C&C_Walls_Flying.mix] ToggleBD=1 WeatherType=Rain GDIRVC_X=-9.480031 GDIRVC_Y=-205.716034 GDIRVC_Z=-2.577033 GDIRVC_Face=84.120964 GDIRVCP_X=-11.487620 GDIRVCP_Y=-220.104431 GDIRVCP_Z=-3.577033 GDIRVCP_Face=84.073631 NodRVC_X=-52.634510 NodRVC_Y=212.256439 NodRVC_Z=-2.577033 NodRVC_Face=-95.246979 NodRVCP_X=-52.614838 NodRVCP_Y=219.711349 NodRVCP_Z=-3.552859 NodRVCP_Face=-87.735405 WeaponStartEngL1="DefaultEngL1" WeaponStartEngL2="DefaultEngL2" WeaponStartOther="DefaultOther" DisableList="Extras" [C&C_City_Flying.mix] WeatherType=Rain GDIRVC_X=54.951 GDIRVC_Y=-201.937 GDIRVC_Z=-1.915 GDIRVC_Face=64.700 GDIRVCP_X=53.275 GDIRVCP_Y=-211.463 GDIRVCP_Z=-3.636 GDIRVCP_Face=63.406 NodRVC_X=-58.038 NodRVC_Y=222.676 NodRVC_Z=-2.266 NodRVC_Face=-116.461 NodRVCP_X=-67.750 NodRVCP_Y=209.262 NodRVCP_Z=-2.952 NodRVCP_Face=62.544 WeaponStartEngL1="DefaultEngL1" WeaponStartEngL2="DefaultEngL2" WeaponStartOther="DefaultOther" DisableList="Extras" [C&C_City.mix] WeatherType=Rain GDIRVC_X=54.951 GDIRVC_Y=-201.937 GDIRVC_Z=-1.915 GDIRVC_Face=64.700 GDIRVCP_X=53.275 GDIRVCP_Y=-211.463 GDIRVCP_Z=-3.636 GDIRVCP_Face=63.406 NodRVC_X=-58.038 NodRVC_Y=222.676 NodRVC_Z=-2.266 NodRVC_Face=-116.461 NodRVCP_X=-67.750 NodRVCP_Y=209.262 NodRVCP_Z=-2.952 NodRVCP_Face=62.544 WeaponStartEngL1="DefaultEngL1" WeaponStartEngL2="DefaultEngL2" WeaponStartOther="DefaultOther" DisableList="Extras" [C&C_Field.mix] WeatherType=Rain GDIRVC_X=98.022 GDIRVC_Y=-71.006 GDIRVC_Z=1.078 GDIRVC_Face=90.000 GDIRVCP_X=105.128 GDIRVCP_Y=-67.966 GDIRVCP_Z=-0.073 GDIRVCP_Face=180.000 NodRVC_X=-7.865 NodRVC_Y=87.515 NodRVC_Z=1.344 NodRVC_Face=180.000 NodRVCP_X=-7.388 NodRVCP_Y=94.225 NodRVCP_Z=0.061 NodRVCP_Face=-90.000 WeaponStartEngL1="DefaultEngL1" WeaponStartEngL2="DefaultEngL2" WeaponStartOther="DefaultOther" DisableList="Extras" [C&C_Under.mix] WeatherType=Snow GDIRVC_X=-196.998 GDIRVC_Y=-66.066 GDIRVC_Z=-1.946 GDIRVC_Face=0.000 GDIRVCP_X=-205.692 GDIRVCP_Y=-65.578 GDIRVCP_Z=-3.295 GDIRVCP_Face=0.000 NodRVC_X=-90.586 NodRVC_Y=117.776 NodRVC_Z=-2.537 NodRVC_Face=-90.000 NodRVCP_X=-101.586 NodRVCP_Y=117.776 NodRVCP_Z=-3.891 NodRVCP_Face=-90.000 WeaponStartEngL1="DefaultEngL1" WeaponStartEngL2="DefaultEngL2" WeaponStartOther="DefaultOther" DisableList="Extras" [C&C_Hourglass.mix] WeatherType=Rain GDIRVC_X=-46.628 GDIRVC_Y=-203.742 GDIRVC_Z=-2.279 GDIRVC_Face=141.262 GDIRVCP_X=-37.872 GDIRVCP_Y=-221.244 GDIRVCP_Z=-3.633 GDIRVCP_Face=141.262 NodRVC_X=253.071 NodRVC_Y=-24.486 NodRVC_Z=-2.311 NodRVC_Face=-115.598 NodRVCP_X=-60.231 NodRVCP_Y=222.059 NodRVCP_Z=-3.633 NodRVCP_Face=-50.035 WeaponStartEngL1="DefaultEngL1" WeaponStartEngL2="DefaultEngL2" WeaponStartOther="DefaultOther" DisableList="Extras" [C&C_FieldTS.mix] EnableDropWeapons=0 GDIRVC_X=98.5176 GDIRVC_Y=-70.3238 GDIRVC_Z=0.900 GDIRVC_Face=57.583 GDIRVCP_X=98.5176 GDIRVCP_Y=-80.3238 GDIRVCP_Z=0.900 GDIRVCP_Face=-123.146 NodRVC_X=-128.690 NodRVC_Y=103.001 NodRVC_Z=0.623 NodRVC_Face=-128.690 NodRVCP_X=-120.690 NodRVCP_Y=103.001 NodRVCP_Z=0.620 NodRVCP_Face=0.000 [C&C_Siege.mix] GDIRVC_X=188.683 GDIRVC_Y=-26.792 GDIRVC_Z=-3.613 GDIRVC_Face=57.583 GDIRVCP_X=181.683 GDIRVCP_Y=-26.792 GDIRVCP_Z=-3.613 GDIRVCP_Face=-123.146 NodRVC_X=-178.690 NodRVC_Y=-56.001 NodRVC_Z=-3.620 NodRVC_Face=-90.000 NodRVCP_X=-190.690 NodRVCP_Y=-51.001 NodRVCP_Z=-3.620 NodRVCP_Face=0.000 [C&C_BunkersTS.mix] ToggleBD=1 GDIRVC_X=61.792 GDIRVC_Y=-175.683 GDIRVC_Z=-3.256 GDIRVC_Face=57.583 GDIRVCP_X=68.512 GDIRVCP_Y=-164.303 GDIRVCP_Z=-5.085 GDIRVCP_Face=-123.146 NodRVC_X=-66.001 NodRVC_Y=171.690 NodRVC_Z=-2.623 NodRVC_Face=-90.000 NodRVCP_X=-70.401 NodRVCP_Y=180.466 NodRVCP_Z=-3.620 NodRVCP_Face=0.000 WeaponStartEngL1="DefaultEngL1" WeaponStartEngL2="DefaultEngL2" WeaponStartOther="DefaultOther" DisableList="Extras" [C&C_Conquest_Winter.mix] GDIRVC_X=334.496 GDIRVC_Y=-259.888 GDIRVC_Z=49.275 GDIRVC_Face=0.000 GDIRVCP_X=329.608 GDIRVCP_Y=-252.692 GDIRVCP_Z=48.056 GDIRVCP_Face=-90.000 NodRVC_X=-15.658 NodRVC_Y=113.757 NodRVC_Z=2.725 NodRVC_Face=180.000 NodRVCP_X=-23.609 NodRVCP_Y=115.746 NodRVCP_Z=1.545 NodRVCP_Face=0.000 WeaponStartEngL1="DefaultEngL1" WeaponStartEngL2="DefaultEngL2" WeaponStartOther="DefaultOther" DisableList="Extras" [DefaultEngL1] 01="CnC_POW_MineTimed_Player_01" 02="POW_Pistol_Player" 03="CnC_POW_MineRemote_02" [DefaultEngL2] 01="CnC_POW_MineRemote_02" 02="POW_Pistol_Player" 03="CnC_POW_MineTimed_Player_02" 04="CnC_MineProximity_05" [DefaultOther] 01="CnC_POW_MineTimed_Player_01" 02="POW_Pistol_Player" [Extras] 01="CnC_GDI_Mutant_0_Mutant" 02="CnC_Nod_Mutant_0_Mutant" 03="CnC_GDI_Mutant_1Off_Acolyte" 04="CnC_Nod_Mutant_1Off_Acolyte" 05="CnC_GDI_Mutant_2SF_Templar" 06="CnC_Nod_Mutant_2SF_Templar" 07="CnC_Civilian_Pickup01_Secret" 08="CnC_Civilian_Sedan01_Secret" 09="Nod_Chameleon" [Translated_Preset] ; This is the Preset Name Library section. Here, preset names are translated to ; text names. For instance, for the GDI Barracks, which has the key ; "mp_GDI_Barracks", you can have the FDS output "GDI Barracks", or "Barracks", ; or even "GDI Soldier Factory". You can also add your own keys here if you ever ; see one missing from the library. If the FDS can not find the preset here, it ; will output the preset name, such as "mp_GDI_Barracks". mp_GDI_Barracks="GDI Barracks" mp_GDI_War_Factory="GDI Weapons Factory" mp_GDI_Repair_Bay="GDI Repair Facility" mp_GDI_Refinery="GDI Tiberium Refinery" mp_GDI_Power_Plant="GDI Power Plant" mp_GDI_Com_Center="GDI Communications Center" mp_Nod_Airstrip="Nod Airstrip" mp_Nod_Repair_Bay="Nod Repair Facility" mp_Nod_Refinery="Nod Tiberium Refinery" mp_Nod_Power_Plant="Nod Power Plant" mp_Nod_Com_Center="Nod Communications Center" mp_Hand_of_Nod="Hand of Nod" mp_GDI_Advanced_Guard_Tower="GDI Advanced Guard Tower" mp_GDI_Helipad="GDI Helipad" mp_Mutant_Lab="Mutant Lab" mp_Nod_Obelisk="Obelisk of Light" mp_Nod_Helipad="Nod Helipad" Nod_Obelisk="Obelisk of Light" GDI_Ceiling_Gun_AGT="Advanced Guard Tower" GDI_AGT="Advanced Guard Tower" Nod_Turret_MP="Nod Turret" Nod_Turret_MP_Improved="Nod Turret" GDI_Guard_Tower="GDI Guard Tower" CnC_GDI_Engineer_0="GDI Engineer" CnC_GDI_Engineer_2SF="Hotwire" CnC_GDI_Grenadier_0="GDI Grenadier" CnC_GDI_Grenadier_2SF="Patch" CnC_Ignatio_Mobius="Mobius" CnC_Ignatio_Mobius_ALT2="Mobius" CnC_GDI_MiniGunner_0="GDI Minigunner" CnC_GDI_MiniGunner_1Off="GDI Officer" CnC_GDI_MiniGunner_2SF="Deadeye" CnC_GDI_MiniGunner_3Boss="Havoc" CnC_GDI_MiniGunner_3Boss_ALT2="Havoc" CnC_GDI_MiniGunner_3Boss_ALT3="Havoc" CnC_GDI_MiniGunner_3Boss_ALT4="Havoc" CnC_GDI_RocketSoldier_0="GDI Shotgunner" CnC_GDI_RocketSoldier_1Off="GDI Rocket Soldier" CnC_GDI_RocketSoldier_2SF="Gunner" CnC_Sydney_PowerSuit="PIC Sydney" CnC_Sydney_PowerSuit_ALT2="PIC Sydney" CnC_Sydney="Sydney" CnC_Nod_Engineer_0="Nod Engineer" CnC_Nod_FlameThrower_0="Nod Flamethrower" CnC_Nod_FlameThrower_1Off="Chemical Warrior" CnC_Nod_FlameThrower_2SF="Stealth Black Hand" CnC_Nod_FlameThrower_3Boss="Mendoza" CnC_Nod_FlameThrower_3Boss_ALT2="Mendoza" CnC_Nod_Minigunner_0="Nod Minigunner" CnC_Nod_Minigunner_1Off="Nod Officer" CnC_Nod_Minigunner_2SF="Black Hand Sniper" CnC_Nod_Minigunner_3Boss="Sakura" CnC_Nod_Minigunner_3Boss_ALT2="Sakura" CnC_Nod_RocketSoldier_0="Nod Shotgunner" CnC_Nod_RocketSoldier_1Off="Nod Rocket Soldier" CnC_Nod_RocketSoldier_2SF="Laser Chaingunner" CnC_Nod_RocketSoldier_3Boss="Raveshaw" CnC_Nod_RocketSoldier_3Boss_ALT2="Raveshaw" CnC_Nod_Technician_0="Technician" CnC_GDI_APC="GDI APC" CnC_GDI_Humm-vee="GDI Humm-vee" CnC_GDI_Mammoth_Tank="GDI Mammoth Tank" CnC_GDI_Medium_Tank="GDI Medium Tank" CnC_GDI_MRLS="GDI MRLS" CnC_GDI_Orca="GDI Orca" CnC_GDI_Transport="GDI Transport Helicopter" CnC_Civilian_Pickup01_Secret="Pickup Truck" CnC_Civilian_Sedan01_Secret="Sedan" CnC_Nod_Apache="Nod Apache" CnC_Nod_APC="Nod APC" CnC_Nod_Buggy="Nod Buggy" CnC_Nod_Flame_Tank="Nod Flame Tank" CnC_Nod_Light_Tank="Nod Light Tank" CnC_Nod_Mobile_Artillery="Nod Mobile Artillery" CnC_Nod_Recon_Bike="Nod Recon Bike" CnC_Nod_Stealth_Tank="Nod Stealth Tank" CnC_Nod_Transport="Nod Transport Helicopter" Nod_Chameleon="Nod Chameleon" CnC_Nod_Harvester="Nod Harvester" CnC_GDI_Harvester="GDI Harvester" ; Kill Messages are as followed. SSAOW will use one of the defined strings below ; for when it displays a kill message. Note that ShowPlayerKillMessage must be ; enabled for these kill messages to be used. ; ; SvSKillMsg = Kill messages for soldier VS soldier fights. ; VvSKillMsg = Kill messages for vehicle VS soldier fights. ; ; Inside the strings, you can use 4 special words to define where the player's ; name, the killer's name, the player's preset, and the killer's preset are ; placed: ; ; <killer> = Killer's name ; <killed> = Player's name ; <killerpreset> = Killer's preset ; <killedpreset> = Player's preset ; Example: <killer> killed <killed> (<killerpreset> VS <killedpreset>) ; ; To define a new string, use the key "Str#=", where # is the next number in the ; sequence. Be sure that the "Total=" key is the correct amount of strings ; defined. [SvSKillMsg] Total=10 Str1="<killer> killed <killed> (<killerpreset> VS <killedpreset>)" Str2="<killed> was assassinated by <killer> (<killerpreset> VS <killedpreset>)" Str3="<killer> made mincemeat out of <killed> (<killerpreset> VS <killedpreset>)" Str4="<killer> slaughtered <killed> (<killerpreset> VS <killedpreset>)" Str5="<killer> exterminated <killed> (<killerpreset> VS <killedpreset>)" Str6="<killed> bit the dust thanks to <killer> (<killerpreset> VS <killedpreset>)" Str7="<killed> was cut down by <killer> (<killerpreset> VS <killedpreset>)" Str8="<killer> crushed <killed> (<killerpreset> VS <killedpreset>)" Str9="<killed> is taking the dirt nap thanks to <killer> (<killerpreset> VS <killedpreset>)" Str10="<killer> beat the shit out of <killed> (<killerpreset> VS <killedpreset>)" [VvSKillMsg] Total=5 Str1="<killed> got ran over by <killer> (<killerpreset> VS <killedpreset>)" Str2="<killer> made a pancake out of <killed> (<killerpreset> VS <killedpreset>)" Str3="<killed> was hit by <killer> (<killerpreset> VS <killedpreset>)" Str4="<killer> made <killed> into roadkill (<killerpreset> VS <killedpreset>)" Str5="<killed> was splattered all over by <killer> (<killerpreset> VS <killedpreset>)" ; WeaponStart - Here, you can define what weapons (powerups) are given to a player ; when he/she spawns. ; ; WeaponStartEngL1 = Basic Engineer weapons. ; WeaponStartEngL2 = Advanced Engineer weapons. (Hotwire/Tech) ; WeaponStartOther = Other soldier's weapons. ; ; The name of the list you define here containing the weapons should be the value ; of one of the keys above under the map's settings. ; ; [C&C_Field.mix] ; WeaponStartEngL1="DefaultEngL1" ; WeaponStartEngL2="DefaultEngL2" ; WeaponStartOther="DefaultOther" ; ; Note: The sequence in the key values must go in order. When the next sequence ; is not found, the list will halt. [DefaultEngL1] 01="CnC_POW_MineTimed_Player_01" 02="POW_Pistol_Player" 03="CnC_POW_MineRemote_02" [DefaultEngL2] 01="CnC_POW_MineRemote_02" 02="POW_Pistol_Player" 03="CnC_POW_MineTimed_Player_02" 04="CnC_MineProximity_05" [DefaultOther] 01="CnC_POW_MineTimed_Player_01" 02="POW_Pistol_Player" ; Disable List - Here, you can set up any amount of lists of objects that should ; be disabled on a map. The "DisabledList=" key should be defined in the map's ; settings above, and the value should be set to the name of the list you define ; below. For example: ; ; [C&C_Field.mix] ; DisableList="L1" ; ; Note: The sequence in the key values must go in order. When the next sequence ; is not found, the list will halt. ; ; List L1 defined below is a test list. This list disables the Havoc and Sakura ; characters, as well as the GDI Mammoth Tank. [L1] 01="CnC_GDI_MiniGunner_3Boss" 02="CnC_GDI_MiniGunner_3Boss_ALT2" 03="CnC_GDI_MiniGunner_3Boss_ALT3" 04="CnC_GDI_MiniGunner_3Boss_ALT4" 05="CnC_Nod_Minigunner_3Boss" 06="CnC_Nod_MiniGunner_3Boss_ALT2" 07="CnC_GDI_Mammoth_Tank" seems ok to me =/
http://forum.fanmaps.net/index.php?showtopic=694 Read this setup, i see you have options such as ShowVehicleDeaths, HarvesterDeath etc enabled, these crash the FDS. :/ Orange text are comments you should look at closely
Quote: ; This function does NOT need to be enabled for BRenBots built-in ; gamelog so turn this OFF to improve FDS performance. Quote: ; This option is pretty useles because BRenBot does not use it. ; Unless you have an different bot parsing this, turn it OFF to improve ; performance for the FDS. Quote: ; DO NOT ENABLE THIS IF YOU RUN BRENBOT 1.36 and higher!!! It will crash your server. Quote: ; DO NOT ENABLE THIS IF YOU RUN BRENBOT 1.36 and higher!!! It will crash your server. Quote: ; DO NOT ENABLE THIS IF YOU RUN BRENBOT 1.36 and highter!!! It will crash your server. its all BrenBot i dont run BrenBot, i run NR which reads those lines from renlog2
Oh oops Maybe these options conflict with your bot too? Dunno
It doesnt matter what bot you run. These options crash the FDS, and this is why it needs to be disabled.
any change of these being fixed? coz ive already programmed NR to read those lines
Provide me with a patch that fixes these bugs, and I'll include it in the next version.
well they worked in earlier versions of SSAOW?
Then compare them, and tell me whats wrong, and provide me with a fix.. duh? I have never seen them working..
these stupid reporting things about "blah farted on blah 2" and "Blah pissed on the weaps factory" are the most retarded things... all they do is spam irc/ f2 chat, take up cpu and no one cares about them. All loggint should be dissabled, I say... good thing thier is an option to dissable them.
same for me, the server keeps crashing after I install SS-CP1.3 - also Renegade (not server) crashes if u got them both installed (server and renegade). <-- very irritating, and its a shame, cuz for the rest its cool stuff.