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Renegade Alert Mobile Construction Vehicle (MCV)
The Mobile Construction Vehicle was the key to winning the battles of WWII. Soviet and Allied armies utilized them to create fire bases on the front lines, allowing for rapid deployment of troops and vehicles needed to reinforce positions and continue the war effort. Ultimately this proved to be most successful for the Allies as their ability to entirely cloak their bases with Gap Generators, and being able to hide their MCVs with Mobile Gap Generators allowed them to set up in positions not even a mile away from Soviet fortifications and battle lines - effectively slicing their balls off from behind without ever being detected. The model was done by Sir Phoenixx, and everything else including the bridge was done by myself. The bridge is making an appearance in Super Bridgehead, the reincarnated form of the original Red Alert game level that appeared in the Counterstrike expansion pack.
its not bad, but kinda pointless creation in Renegade, i mean, what you gonna do, buy one and drive it around? i can see some SP things involved with it, or a "defend the convoy" type scenario, but im just not excited about it cause its pretty much just eye candy.
Ok. How will it actually role in the game of RenAlert? I mean I dont see the ability to construct a new base "not even a mile away", so how will it actually function?
If memory serves, wasn't there a game mode being planned to "protect the MCV" or the like?
The front is too big. It should be smaller like in the reference.
PermaGrin Ok. How will it actually role in the game of RenAlert? I mean I dont see the ability to construct a new base "not even a mile away", so how will it actually function? It will be used in single player missions and assault multiplayer matches.
bigejoe14 PermaGrin Ok. How will it actually role in the game of RenAlert? I mean I dont see the ability to construct a new base "not even a mile away", so how will it actually function? It will be used in single player missions and assault multiplayer matches. yup RenAlert Website Title: Vehicle Upgrade: Mobile Construction Vehicle(MCV) Posted By: Espion on Oct 6 2004, 05:55 PM The MCV was the most important Structure in Red Alert. When you needed on in the worst way, there was always reinforcements on the way escorting one to you in the battlefield. Or in the case of the allies, one could be Chronoshifted to your location. Sir Phoenixx has upgraded our Mobile Contruction Vehicle with much more detail than before. Aircraftkiller also completely retextured it. The MCV will not be purchasable in Multiplayer, although it will be very valuable in the Single Player campaign. It may however make appearances in certain Multiplayer modes, such as Assualt Mode. Just remember, no matter where you see a friendly MCV, make sure to protect it at all costs!
Well since I dont visit the RenAlert forums, maybe the usage of this vehicle should have been posted along with the pictures and a manual-type description of it.
Shouldn't the front be sloping inwards a bit?
It's could be like a new version of the "beacon the pedistol". Could be "destroy the MCV" instead. Or perhaps it could count as a building. So technically, you could hide somewhere in the level and still manage to win the game. That would make it essential for turning tables in a game. EDIT: Like a "nothing to loss" thing.
Front should be smaller and the wheels larger aswell. The textures also a bit dull, needs more variation.
The skin [texture map] could use some work on the details, but it is an improvement over the other one. And one more thing, the brick textures on your bridge don't match up correctly. But that's somewhat minor.
It has no skin, and saying "it needs more detail" means about as much as "you must care about what I ate for dinner last night." Explain what is needed or don't bother giving me vague generalizations. I added everything that was on the MCV with even more that wasn't there.
I think that the wheels are a little small, other than that everythings fine
You still need to sharpen the details out a bit on the greyish hump thing on the back of the truck. First time in a while I've seen something that looks cel-shaded comng from you.
Inaccurate model. Look at the pic : Wheels bigger, main front part less wide... Pretty bad sizes... You don't have to change the texture but from my point of view : most of it looks like plastic, more details than a plain grey and green texture would be better. Just scale some parts and it will be ok. And the tires are different. Why do you still use the wheels of Nod Renegade Supply truck ? having problems making new wheels ?
Renardin6 most of it looks like plastic, more details than a plain grey and green texture would be better. Just scale some parts and it will be ok. Retardin, it doesn't look like plastic. Just because he uses that insult on your textures, doesn't mean that you get to say it about the RenAlert team. The truth is, your textures DO look like plastic. I overall liked it and say that it doesn't need a change unless you want it to be almost exactly like the picture. And in the case of making it look exactly like it, the model is unproportional. The wheels should be bigger, the hood should slant down, and the front should be smaller.
The hood does slant down. In the Red Alert movie of it driving through snow it shows the hood almost as wide as that, I never seen that image with it on the bridge until he made the bridge scene. The only thing wrong with the model is that the wheels are slightly too small (and the hood probably needs to be a little smaller).
Sir Phoenixx The hood does slant down. Hmm...I guess it does...
The hood also slopes inwards to the front.
Comparing it to the picture, the hood should be more angled (less "square", more "triangular")...the hood in the one in the picture is wide near the windshield base, and is less wide in the front (I have actually seen a truck that looked just like this and the hood looks like the one in the first pic). Also the tires need to be larger/fatter like the ones in the first pic. Thats about all I could find "wrong" with it, It's a good model, I was strictly comparing it to the vehicle in the first picture.
EXdeath7 The front is too big. It should be smaller like in the reference. Also, the grill in the front should be much smaller too.
Just a few suggestions...
The support post on the topside of the bridge. Why are the tops of the posts covered in bark? You should also remove some of the top support post altogether and space them out to line up with the support post under the bridge.
Actually, he's exactly right. Look at the reference pic - the posts continue under the bridge, as they're the supports. Also, the texture on top should be the concentric rings of cut logs. Hardly ridiculous.
The idea of his post was to nitpick...it's a mimic of the first picture, it has no relevance to the game itself (as far as I know) unlike the actual truck. That's why his post was ridiculous.
No. I was not trying to start shit I was simply stating my thoughts on the scene. If I wanted to start shit I would have pulled out the same bullshit lines given back and forth for the past months. Unlike others around here I have moved on, I have no need to bicker over such petty things. If they dont want to fix the bridge, then they done have to. It surely will not effect gameplay at all.
The bridge is ingame? If it is then I completely mistook your post.
Lol, anyway, how about making the top of the wooden supports look sawn off, instead of having bark cover it. And some wear and tear on the road, like dark areas where tyres have constantly driven over. Also, I think the supports could be spread out a bit more, this would be more accurate to the reference, and would also reduce the number of polygons by some amount.
Just looking at the reference picture, the hood appears to be longer lengthwise stretching away from the cabin. In the model, it is shorter and wider.
It's the number 11, on the rear of the shell and on the sides of the crane. The posts are spaced fine, if they go smaller, they're too narrow for ships to pass. Too wide, and it looks fake. The posts are not covered in bark, it's simply wood with seams and indentation in it - just like the render scene.
Well, you seem to have twice as many posts in your render than in the reference picture.
Which posts? The bridge supports, or the actual posts? The bridge is of undetermined length which means I can add as many or as little of the posts as I want. The bridge scene never showed all of the posts, and it only showed one support beneath it. I duplicated it as best I could from only a single image. You find me more of it and I'll add different things to it, otherwise it's not being modified anymore.
holly crap, picky people lol. I don't know why it has to look indentical to his render picture, hell if he didn't even supply it, not many people would even be able to compare it between the other, therefor there wouldn't be so many people picking at things that surely wont change. I think there has to be some originality in every model, or map i see, otherwise it just doesn't appeal to me, so adding things that aren't in the picture, is a good bonus, for me. I don't think those posts are really to spaced together either, because those pictures aren't from ground level. Wah, the wood isen't the exact same color as on the reference, were all going to die.
Each of the posts in your reference picture continue down through the bridge and into the water. The bridge supports just protrude above the bridge level. You have the protruding portions above the bridge, but with no supports underneath.
j_ball430 Renardin6 most of it looks like plastic, more details than a plain grey and green texture would be better. Just scale some parts and it will be ok. Retardin, it doesn't look like plastic. Just because he uses that insult on your textures, doesn't mean that you get to say it about the RenAlert team. The truth is, your textures DO look like plastic. I overall liked it and say that it doesn't need a change unless you want it to be almost exactly like the picture. And in the case of making it look exactly like it, the model is unproportional. The wheels should be bigger, the hood should slant down, and the front should be smaller. Yo, No_balls430, you really shouldn't insult Renardin just for the hell of it (or cause you're an ACK fanboy or whatever). It is a known fact that ACK constantly makes (or made in the past, since I'm not talking specifically about this model) plastic like textures. I've never seen ACK saying it about Reborn (though he probably has said so... whether as an original thought or copying someone else's words, I can't say), but I have made the same criticism to ACK on previous models (like the Jeep), after which he fixed the textures. So get a clue, and don't insult people for no reason.
PiMuRho Each of the posts in your reference picture continue down through the bridge and into the water. The bridge supports just protrude above the bridge level. You have the protruding portions above the bridge, but with no supports underneath. ACK, he's right. These are not just poles, they are the supports portruding on top of the bridge, and the render from the movie actually shows that (two supports, not just one). At the lower left corner of the picture where you clearly see one support, there's also, if you move a bit to the right, a solid object that continues past the brick line - another support right under the next pole. And since we're already on the subject, it does seem as if the MCV would fit between two poles/supports. Although, granted, it doesn't matter since, as you say, you can put as many as you want there, arbitrarily - as long as you understand that they are not just poles, but supports that go above the bridge as well.
^ It takes the combined power of EA and hell to shut Cypher up.
never put ea in any spot of glory or praise. They are the scum of the gaming industry.
oblivion165 never put ea in any spot of glory or praise. They are the scum of the gaming industry. What made you think I put them in glory?
Quote: EA and hell He thought you were referring to them as opposites there. Quote: Yo, No_balls430, you really shouldn't insult Renardin just for the hell of it He shouldn't insult Renardin for no reason, but you get to insult him for no reason?
sniper12345 oblivion165 never put ea in any spot of glory or praise. They are the scum of the gaming industry. What made you think I put them in glory? The way you worded your sentence, implies that making him shut up was a good thing, therefore making EA a good thing.
Sir Phoenixx Quote: EA and hell He thought you were referring to them as opposites there. Quote: Yo, No_balls430, you really shouldn't insult Renardin just for the hell of it He shouldn't insult Renardin for no reason, but you get to insult him for no reason? Clearly, Sir Phoenixx, that was a spoof of HIS own insult. Because of his own insult.
j_ball430 Renardin6 most of it looks like plastic, more details than a plain grey and green texture would be better. Just scale some parts and it will be ok. Retardin, it doesn't look like plastic. Just because he uses that insult on your textures, doesn't mean that you get to say it about the RenAlert team. The truth is, your textures DO look like plastic. I just give an opinion not a bashing. Before making such statements, just read Renalert Medium Tank thread here... Oh wait I will quote myself : Renardin6 nice model, very good texture. So now, you know you are wrong. And I didn't insulted you for your mistake. Chill out dude.
conflict = bad Be a happy bunch of people
Even if the poles go down into the water, I'm not making them that way - simply because I want ships to be able to pass underneath of it, otherwise the bridge is simply a hinderance to naval combat and doesn't allow more tactical strategies to be played out. Quote: It is a known fact that ACK constantly makes (or made in the past, since I'm not talking specifically about this model) plastic like textures. I've never seen ACK saying it about Reborn (though he probably has said so... whether as an original thought or copying someone else's words, I can't say), but I have made the same criticism to ACK on previous models (like the Jeep), after which he fixed the textures. You idiot, that's an opinion. Thanks for giving me a reason to not want to give your posts, opinions, or existence credence in the future.
I think it would be a nice idea to make the supports go in the water, but to also make the bridge destroyable, and create the animation in such a way that boats and sumbarines will be able to pass through once the bridge has been destroyed.
It's going to fall apart into sections when destroyed, so yeah.
Oh yeah, sorry. You're right. Bad phrasing. I meant to say that that particular criticism is not new in regards to your textures. From me on several occasions (and opinion or not, you acted upon it and fixed it) and from others as well. That's all. But you are right, it was a badly phrased post.
Point taken, but still. The reason I, and others, say Retardin's work is plastic is that he *never* does anything to fix it. They all look identical to one another, and it sucks.
Now that is how it's done. Solved with a peaceful resolution.
Cypher [PCNC ]Yo, No_balls430, you really shouldn't insult Renardin just for the hell of it (or cause you're an ACK fanboy or whatever). It is a known fact that ACK constantly makes (or made in the past, since I'm not talking specifically about this model) plastic like textures. I've never seen ACK saying it about Reborn (though he probably has said so... whether as an original thought or copying someone else's words, I can't say), but I have made the same criticism to ACK on previous models (like the Jeep), after which he fixed the textures. So get a clue, and don't insult people for no reason. Must we continue this bullshit from last night? Renardin's work looks like plastic. Aircraftkiller's doesn't. Maybe, I don't know, JUST MAYBE that's why I say this? Seems like a radical idea, huh? :rolleyes: I am not a Aircraftkiller fanboy, I just agree with him most of the time. Say what you will, but I'll just discredit it because you're a moron.
Aircraftkiller Point taken, but still. The reason I, and others, say Retardin's work is plastic is that he *never* does anything to fix it. They all look identical to one another, and it sucks. Sure... Check the links, it shows how I don't change my models or care about the public... ( ironic ) http://www.reborn.communityteam.de/renardin/forum/viewtopic.php?t=1378 http://www.reborn.communityteam.de/renardin/forum/viewtopic.php?t=1394 http://www.reborn.communityteam.de/renardin/forum/viewtopic.php?t=1385
Yeah, gotta love those minor differences.
Hmmm, let's see how much further off-topic this can get from this point on. :-\
You know now that I think about (your name reminded me), I cant even remeber the last time I had a muffin.
PermaGrin You know now that I think about (your name reminded me), I cant even remeber the last time I had a muffin. Talk about "tangents"...I thought my Chem teacher was bad.
Aircraftkiller Point taken, but still. The reason I, and others, say Retardin's work is plastic is that he *never* does anything to fix it. They all look identical to one another, and it sucks. Too bad your truck still looks like cartoon.
And your mom looks like ass, your point being? Anyhow, I like it, but I think that the model needs minor tweeks, no need to say what they are since they were already posted by several users.
PermaGrin You know now that I think about (your name reminded me), I cant even remeber the last time I had a muffin. Same.
Renx Yeah, gotta love those minor differences. Don't be a fag, I pointed out the fact I do care about what people ask if it's constructive and can help the mod. Now just face it. Minor ? What's the purpose of changing a model with big differences if it is almost good and only need some other small details... It's not always minor differences... ( Ex : Mammoth is finished and ready to be animated and boned by thekgbspy ). Here you can see some minor changes that a fan pointed out :
Quote: Don't be a fag, I pointed out the fact I do care about what people ask if it's constructive and can help the mod. Now just face it. And yet you (and the person that made the model) completely ignored pretty much all suggestions and constructive criticism for the Hover MLRS and didn't fix anything on it.
How would you know, you haven't seen the updated version yet, because its still being worked on.
I fix what I can. If it's a problem of model or unwrap, it's the work of somebody else. And I didn't ignored anything. Just have a look to reborn forum again. Hover Mrls thread !
I read through it just before I posted that reply, and the last picture (actually, EVERY picture) of the Hover MLRS in there showed the exact same problems and issues in the uvw mapping, modeling, and texture, the only thing changed is Madtone's addition of some different coloring.
I wanna know what the hell kinda plastic you guys are looking at if you think reborne stuff looks like it. Send That shit to NASA lol.
Renardin6 Renx Yeah, gotta love those minor differences. Don't be a fag, I pointed out the fact I do care about what people ask if it's constructive and can help the mod. Now just face it. Minor ? What's the purpose of changing a model with big differences if it is almost good and only need some other small details... It's not always minor differences... ( Ex : Mammoth is finished and ready to be animated and boned by thekgbspy ). Here you can see some minor changes that a fan pointed out : I wasn't talking about the mmk2, obviously, since everything before that and even your own post was reffering to the infantry models. You posted 3 images, all that used the same model with minor differences. :rolleyes:
...and he was pointing out that not only minor problems are fixed but major ones are as well.
Sir Phoenixx I read through it just before I posted that reply, and the last picture (actually, EVERY picture) of the Hover MLRS in there showed the exact same problems and issues in the uvw mapping, modeling, and texture, the only thing changed is Madtone's addition of some different coloring. Can you read ? :rolleyes: DethHav0c How would you know, you haven't seen the updated version yet, because its still being worked on. ...no comments duuuuuuh...