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Blackhand Studios Core Patch 1 PreRelease Announcement
This is a pre-release announcement of the release of Blackhand Studios "Core Patch 1". What is CP1? CP1 will be a release of all of the fixes that we are working on that we have tested and deem worthy of being released to the public. Below is a list of what is currently planned to be in CP1. Custom Downloader App If you have opted to have core patch downloads enabled (in renguard) and the server detects that there is a core patch you dont have, the server will direct renguard to download and run a custom downloader app written by Jonathan Wilson. If you have no core patches, this app will download and apply an "all-in-one" patch to bring you fully up to date. If you have, say, patch 3 and the latest is patch 5, it will download and apply a patch from 3 to 4 then one from 4 to 5. This app is specific to core patch downloading and is not related to downloading maps (other than maps in core patches) or the new downloader in renguard 1.1. The downloader will be used for the game.exe version of Core Patch 1 (the server versions will be distributed differently) and is using PocketSoft RTPatch technology to make the patches as small as possible. The core patch will also be available stand-alone for those that dont want to download it through RenGuard (e.g. those who have a fast connection on a machine other than the one with RenGuard and Renegade installed) There will also be a Core Patch 1 for the Windows FDS and one for both versions of the Linux FDS containg the new maps, latest scripts.dll, sound fixes and so on. Basically, everything on this list that applies to the FDS's (including the UDP crash issue fixes) New FDS Console Commands [list][*]pamsg - Just like the amsg command, except sent to one specific person. The recipient will receive an in-game fullscreen message window that they must click OK to close. Usage: pamsg <player id> <text>. The next version of RenGuard, BRenBot, and djlaptops SSC will utilize pamsg for kick messages instead of relying on public hostmsgs and/or pages. [*]ppage - Sends a page from the FDS ("Host") to the player. The player will receive a blue page just like the ones from other players, except it will be from the host. THIS ENABLES GSA-MODE SERVERS TO HAVE A PAGE FUNCTION! Usage: ppage <player id> <text> [*]snda - Plays a wav or mp3 sound using Renegades internal sound player. If the sound specified is in always.dat, it will be played from there, otherwise the soundfile will be looked for in the data directory. The sound will be heard by all players who have CP1 installed. Usage: snda <filename>. *Spoiler* I intend to use snda to implement a "2 minute warning" that will play a sound when there is 2 minutes left in the round. [*]sndp - Just like snda, except only the specified player hears the sound. *Spoiler* I intened to use this to play a jingle when someone gives you a !rec, or when you do something special like kill a high priced character. Usage: sndp <player id> <filename> [*]team - Force team change of specified player. Usage: team <player id> <team id> 0=Nod 1=GDI 2=Neutral [*]team2 - Same as team command, but also transfers the players current cash and score with them. [*]id - Prints the playerid of all players, or of a certain player. Usage: id [(partial) name][/list:u] We also have several other console commands that we have deemed too dangerous to release (such as one that can spawn any preset at the location of any player and one that can give all weapons wioth unlimited ammo to any player) but those wont be in the public release. Some of them may be used for specific things for specific mods and in specific circumstances however (this list superceeds any other lists that may be floating about and contains the final list of what will be public). BHS strongly urges any mod team to contact us regarding special scripts or game enhancements, as we probably allready have something you can use instead of you or someone having to re-code it. If we do not allready have something you can use, we may be able to implement it for you. Game Engine & FDS Bug Fixes [list][*] Emoticons - Emoticons will now work for everyone. The emoticons are the small colored icons you see over the heads of players as they use radio commands. For an example of these play Renegade in SP or 1 player LAN mode, put yourself into third-person view, and use the radio commands. The Emoticons are very useful for seeing exactly who is saying "I need repairs!" etc. [*] Sounds that were previously "host-only" now work in MP. This means you will hear the obelisk chargeup sound, cargo plane propellers, and other sounds normally only heard in SP/host-only mode. Props to SK for this fix, which required creating a new network event to forward the sound events from the FDS to the clients. Script commands which previously did not work in MP that will now function properly are: Create_Sound Create_2D_Sound Create_2D_WAV_Sound Create_3D_WAV_Sound_At_Bone Create_3D_Sound_At_Bone Play_Building_Announcement This combined with the fixes to the obelisk script in the latest scripts.dll means that the obelisk now works like Westwood intended with working sound and glow animation. [*] Fixed animations bug. This fixes any script using the Set_Animation_Frame script command for animation to have working animation for all players, not just the host. [*] strings.tdb fixes - Both Aircraftkillers fixes are in here, as well as fixes that will show whether someone is a "Stealth Blackhand" or a "Blackhand Sniper" instead of the current label of just "Blackhand" (thanks npsmith82). [*] Fixed GDI Weapons Factory glass (being able to fire through it from one side but not the other). This is a W3D bug, the glass is supposed to be bulletproof on both sides. [*] New improved version of MSS.DLL. This is an upgrade to the Miles Sound System code that Rengade uses. The benefits of the upgrade include lower CPU usage for mp3 decoding and playback, as well as providing more sound modes like Dolby Surround Sound. Thanks to v00d00 for this fix. [*] Fixes for two different UDP flood exploits which cause the FDS to crash. (Thanks to Alkaline for providing one of the fixes)[/list:u] Linux FDS Fixes [list][*] Independant logging of F2/F3 chat messages via a seperate log file with the name bhs_xxx where xxx is the name of the regular renlog (currently the LFDS randomly does not display them). [*] Fixed output of IPs in player_info We are working on a fix to make the IP addresses display correctly in the player_info console command in the RH7.3 LFDS but it will probobly not be ready for Core Patch 1 and will have to go into Core Patch 2. [*] The linux version of Core Patch 1 will include the remote admin wrapper written by mac.[/list:u] scripts.dll 1.7.1 [list][*] BHS Core Patch 1 will contain the latest version of the custom scripts.dll written by Jonathan Wilson[/list:u] Fixes to Current Westwood Maps [list][*] Vis fixes. [*] Fixed bad spawn points (falling through the map when spawn) on Volcano, Field, and Under. [*] Fix for base-to-base exploit on C&C_Islands. MRLS will no longer be able to hit the Hand of Nod from behind the GDI Barracks (invisible blocker). [*] Fix for base-to-base exploit on C&C_Field. MRLS will no longer be able to shoot missles through the mountain to hit Nod base. [*] Fix to stop "wall jumping/driving" (with a vehicle) on C&C_Mesa, C&C_Walls, and C&C_Walls_Flying. This fix is a bit controversial because some argue that it is a valid tactic, and that they don't mind the jumping and that they prepare for it. BHS view on this is that the map authors *specifically* put vehicle blockers in those exact areas to prevent vehicles from passing those points, and we are simply enforcing that intention, thus fixing a bug/exploit that allows people who know how to get their vehicle past the blockers an unfair advantage.[/list:u] BHS Map Pack The BHS Map Pack are maps that BHS has tested and verified to be of high enough quality (little/no vis errors, good gameplay, no exploits) to be released to the public. The included maps are: C&C_Mutation C&C_FieldTS C&C_Siege (new fixed version) C&C_Snow C&C_Sand C&C_Gobi Note that these are not all the maps we intend to have up for download, there will be more in future releases.
woho, cant wait till I get home and try it Excellent
OMG OMG OMG OMG OMG OMG OMG OMG This patch will be so good, can't wait for the fixed maps and emotions . . .
Excellent! If this CP1 is released in a closed or public beta, I would like to participate. Quote: team - Force team change of specified player. Usage: team <team id> 0=Nod 1=GDI 2=Neutral Hmmm. In order to move noobs into the other team or stack more and more pros into the other? Looks exploitable too, and we already have so many moderators who abuse their powers.
Uberfahr Excellent! If this CP1 is released in a closed or public beta, I would like to participate. Quote: team - Force team change of specified player. Usage: team <team id> 0=Nod 1=GDI 2=Neutral Hmmm. In order to move noobs into the other team or stack more and more pros into the other? Looks exploitable too, and we already have so many moderators who abuse their powers. I will modify brenbot that !teams will use team2 when evening teams. But brenbot will have this forceteam command too.
wow wow wow nice cant WAIT TILL IT'S RELEASED PWNING work guys get done quick
I will be evry thankful for the new maps. Thank you Black hand. Yes, even you Ack.
Yes yes, fear da 1337 Silent_Kane and his dll allowing all the fixes.
i really like the force team change no winning teamchangers anymore
This are some good fixes goodjob
My only concerns are in the thread in the other section. I still have that emoticons patch SK released before the link got removed.. is it okay to release that to people who don't want to use renguard?
nice work SK
Will we be required to install the 1.7 scripts.dll? I use a custom scripts.dll for hosting clan matches, and I don't want to lose it.
No, you don't have to use scripts.dll 1.7 for it.
I must say again: I am so pleased the maps will be an auto-download. I absolutely hate trying to get maps to work, and then worrying about compatability issues with version 14.96 etc. I hope there will be more of the same coming.
flyingfox My only concerns are in the thread in the other section. I still have that emoticons patch SK released before the link got removed.. is it okay to release that to people who don't want to use renguard? You won't have to use Renguard to get the benefits of CP1. There will be an optional download for folks who don't want to run RG.
Re: Blackhand Studios Core Patch 1 PreRelease Announcement
Blazer BHS Map Pack The BHS Map Pack are maps that BHS has tested and verified to be of high enough quality (little/no vis errors, good gameplay, no exploits) to be released to the public. The included maps are: C&C_Mutation C&C_FieldTS C&C_Siege (new fixed version) C&C_Snow C&C_Sand C&C_Gobi You will be using C&C_MutationRedux instead of C&C_Mutation right?
NeoSaber You will be using C&C_MutationRedux instead of C&C_Mutation right? Of course. We are just calling it by the orginal name
I somehow have mixed feeling about this. First of all, all these bug fixes (b2b disabled) and the server stuff sound really nice. But i still have some constructive criticizm: -Disabling ramp jumps will piss a lot of people off, and this "patch" won´t be accepted and be therefore worthless. You can forbid Vehicle Jumps in the Rules and kick ppl, who use it anyway. But disabling it for clanwars, etc will have more negative then positive aspects. -Disabling B2B on Mesa and Under would be nice as well. -Will "base to base camping" just outside of the gdi base (on hand) will be still enabled? Cuz it really is nothing else than b2b. And will you still be able to hit the buidings with gunner? -Kick mutation out of the maps...it´s too big to be played. -there aren´t many ppl, who like field ts as well because of the underground stuff. -You should pack following maps in it: Land(great map), Mines, Bunkers. hmm...my 2 cents
Despite people saying they like to walljump with vehicles, there is no disputing the fact that it IS a map exploit. Everyone can clearly see the vehicle blockers that the map maker intentionally put there to stop vehicles from going that way. Just because they didn't test the maps enough to discover that someone would figure out how to hit the ramp at a certain angle with a buggy, or maneuver a mrls for 15 minutes just to get it on the wall in C&C_Walls so they can hit the Hand through the mountain....doesn't mean its legiitimate. We said this would be a controversial fix, so Im not suprised that you and probably several others will complain about it, but the glaring fact that is is a bug and a map exploit demands that we fix it, and we have. If you don't like it simply do not apply the fix to your server, or don't play on servers that have the fix. "You cannot please all of the people all of the time"...I'm sorry you are one of the dissenters, but hopefully you can see that we are simply fixing bugs, and the majority of the people agree so that is the path we have chosen. We are only blocking the B2B on Islands over the water...no MRLS hitting the hand from behind the barracks. As to whether they can hit it from the "first island" or not is left up to server admins/moderators to decide. We are only fixing obvious bugs and exploits that many people complain about..
Ack has done better work than Sand and FieldTS. As long as you are using the cream of the crop, use something else of his instead.
There will be other maps released, we just didnt want to do too many at once and have a download that was too big.
Ya...like go at clanwars.cc and ask the ppl, there, what they think about it And because both sides can go into the inf zone on mesa doesn´t make it some kind of unbalanced aspect. It ads more tactical depth to the map and disabling them wouldn´t be a good decision. I´m just trying to help, but it seems, that the the "modders" and they "clanners" will play two different games in the coming time...
It is significantly more difficult for GDI to use the Mesa exploit. I remember when I used to clan seriously we always just mined to prevent the buggy jump from working. This just saves some time stopping an elementary map bug exploit before the real game can begin.
How many MB will all the maps have anyway?
you can jump the ramp with med just at the ref and it isn´t difficult at all. jumping the ramp in the middle with a mammoth or med isn´t difficult as well...just takes time. in 6on6+ taking the inf zone is a vital aspect...
About the radio commands can you also see them on the radar? that would be awsome or is that inposible?
For the love of god, use ' instead of ´.
Kudos to all involved parties! Glad to see the community keeping this great game alive long after official support was cancelled
mesa gdi, the ramp by the ref im able to jump a mammie by myself, also most of these new maps are for the ladderwhores, there should be better ones for the clanners
For the third time, we will release other maps as well, we just didnt want to push out a 50MB download all at once
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Isn't this a pleasant surprise for my return. Any ETA?
umm just asking , have u found out / fixed the problems with win32 fds, like the fdstalk not working sometimes, and the renrem bug??? SOUNDS GREAT THO GUYS *TAKES TICKET #1 FOR BETA TESTING*
Silent Kane Yes yes, fear da 1337 Silent_Kane and his dll allowing all the fixes. Don't worry, I will, if you hand over the code.
That would never happen. Unless you pay 1000000000,00 EUR.
Hey how about instead we leave the mesa "bug" in and go for real bugs like the "blue screen" bug when buying vehicle or ob walk bug or the so many other bugs out there like with a copter and factory or copter and bridge or like the TK bug.... jeez... ppl @ westwood knew about walljumping when they were making patches i thinkt hey would have done something wouldn't they? plus it is even it's not like it is brain surgery to know how to get a tank over a wall also i believe that the shooting through glass on WF is quite important cuz for example if you take a look at strip compared to warfactory right now which is easier to kill ppl inside? strip cuz it is so compact just well if you make it harder to kill ppl in WF it'd be even harder to kill and anyways as long as you're not standing still on the otherside of the glass like some moron who is only wanting to die then you should be alright - and it's not like you could go on the other side of the wall for more protections anyway right? .. Look I'm sorry just saying that it's sort of better to do this patch so that everyone can agree to it? instead of half agree to things that you customize cuz it is your opinion cuz i mean it's kinda pointless i believe to put a patch to which everyone doesn't agree to fixing those things... besides i think ren was at least good enough before but if you wanted to do something about bugs just stop ones like ob walking and b2b(which you did put) blue screen bug and all of the ones i posted i mean that's just natural but i mean adding maps and doing that other stuff just seems to me just what you guys personally want instead of what the majority of people want
I now officially have a headache from reading (or attempting to) what you just posted. So, anyways, BHS keep doing what you're doing
Silent Kane That would never happen. Unless you pay 1000000000,00 EUR. Oh well, at least I have IrcColor.pas.
I just finished fixing mesa. (Including the cave stuff.) Field, walls, islands, canyon and the WF interior left.
Sniper_De7 Hey how about instead we leave the mesa "bug" in and go for real bugs like the "blue screen" bug when buying vehicle or ob walk bug or the so many other bugs out there like with a copter and factory or copter and bridge or like the TK bug.... jeez... ppl @ westwood knew about walljumping when they were making patches i thinkt hey would have done something wouldn't they? plus it is even it's not like it is brain surgery to know how to get a tank over a wall also i believe that the shooting through glass on WF is quite important cuz for example if you take a look at strip compared to warfactory right now which is easier to kill ppl inside? strip cuz it is so compact just well if you make it harder to kill ppl in WF it'd be even harder to kill and anyways as long as you're not standing still on the otherside of the glass like some moron who is only wanting to die then you should be alright - and it's not like you could go on the other side of the wall for more protections anyway right? .. Look I'm sorry just saying that it's sort of better to do this patch so that everyone can agree to it? instead of half agree to things that you customize cuz it is your opinion cuz i mean it's kinda pointless i believe to put a patch to which everyone doesn't agree to fixing those things... besides i think ren was at least good enough before but if you wanted to do something about bugs just stop ones like ob walking and b2b(which you did put) blue screen bug and all of the ones i posted i mean that's just natural but i mean adding maps and doing that other stuff just seems to me just what you guys personally want instead of what the majority of people want So you're saying that they should ignore all the bugs Westwood intended to fix, but didn't? Idiot. Just because they didn't fix the bug with their patches doesn't mean that they both knew of the existence of said bugs and that they CHOSE to left them in because they didn't consider them bugs.
The WF glass patch is server-side... so if a server owner still wants you to do that, then they can just NOT install the patch.
the only ppl, who will use this piece of shit will be ladderwhores on the n00bstories servers....not many more. so plz continue configuring the game to what newbies like it to be. and @ renalert manual bitch: read-think-post kthx
I can only come up with one reply to your massive ignorance: You're an idiot.
Aircraftkiller You're an idiot.
[gse SeriousSmiley]the only ppl, who will use this piece of shit will be ladderwhores on the n00bstories servers....not many more. so plz continue configuring the game to what newbies like it to be. and @ renalert manual bitch: read-think-post kthx who r u?
Some idiot who trolls the GSA chats and says "OMG RENGUARD IS POORLY PROGRAMMED OMFG TROJAN??" :rolleyes:
Silent Kane I just finished fixing mesa. (Including the cave stuff.) Field, walls, islands, canyon and the WF interior left. I'm confused...which version of walls has the bug in which vehicles can climb the ramps? Flying or nonflying? If it's flying, I'd just like to comment that make sure the fix doesn't involve the possibility of flying aircraft suspended in midair (landing an aircraft on top of a huge invisible box meant to block vehicles from climbing the ramp). I don't know where I first saw the idea, so I'm just posting it here.
It's non-flying.
I can keep the blockers small enough to not affect flying vehicles trying to land on the ramps.
SEAL Ack has done better work than Sand and FieldTS. As long as you are using the cream of the crop, use something else of his instead. as the main person behind unrules - fan maps, coulnd't have said it better my self. Replace sand with basints or riverraidts anyday.
one a side note, the same udp exploit that exsists in fds is in the game.exe also... te he he... brenbot should have a command, !crash name :twisted:
It really shouldn't be abused. Although it is fun to crash those "FUK U HOST" guys.
Our main goal is to keep the patch below 20mb. Those 3 maps (sand, gobi, snow) are very small, and that is why they are being included. They wouldn't be there in the first place, but we decided to put in more maps. Any other map will make it just bigger, and thats a nono.
Great, so hopefully we will start to see more servers running Non Westwood maps, dont get me wrong they are great maps, but a change would be nice once in a while.
Well by what you're saying you can say the same for Hourglass can't you? Taking off vehicles from being able to pointwhore on hill but yet you guys say nothing about that which is why it seems like you are only doing certain things but not all bugs and i'm only saying that maybe you should fix the stuff like (ob walk, tk bug, copter w/ factory/bridge bug, blue screen bug) you know the things people REALLY complain about - cuz i don't go on a server and if i shot through glass in the factory - i don't see people saying, "OMGOMGMOGOMGMOG WHAT A BUG USER" which is why if a host didn't just want that one specific thing they will kick because it will be in teh rules of the server so i don't see why putting it in really will do much cuz most people on most servers don't give a shit about glass shooting with WF. same goes with mesa and wall jumping but when it comes to ob walking ppl get pissed and about every server hates that shit cuz it's a bit more serious.. being able to disable the defence of Nod's and killing basically any building. or blue bug - i hear ppl bitching about that just as well cuz well... it's sort of annoying to have to leave the server and come back in knowing that you might have lost the tank if it was on the airstrip once you got the blue screen. not to mention you lost the infantry you had and ion/nuke if you had it but i mean if you wanna take away every single bug that wasn't meant then stop bugs like harv walking ... lol and then ppl won't have to worry about people hill camping on hourglass and the tactics of hourglass will be severly changed without being able to hill camp on hourglass or no wasteful mines going to harvy path on every base defence map or only 2 ways to focus on the mesa map cause the extra side won't be there to make the map more exciting to have to defend but whatever do as you want seeing as how it's what you are doing and maybe some servers will have it and some might not and if that's what you're going for then the more power to you :rolleyes:
You need to code a patch to stop the camping bug in players.
If by now you didn't know what i meant - by hill "camping" i mean hitting the ref/hand/ob from top of hill (pp can also be hit) as gdi and also hitting mostly the wf ref and pp as nod - and not where you just camp the base entrance waiting for ppl to rush 'Cause shooting the buildings from the top weren't exactly meant to be there as well right? so that makes them bugs - right?
Thing is, there have been voted about these map exploit fixes. Most players were in favor of both fixing the Islands b2b bug, and the Mesa vehicle jump bug. About the other stuff - no vote has been done about it, and hillcamping certainly isn't a bug. It's a valid tactic, you do not exploit any bugs to get to that position.
"you do not exploit any bugs to get to that position." you can say the same for islands can't you?
Sniper_De7 Well by what you're saying you can say the same for Hourglass can't you? Taking off vehicles from being able to pointwhore on hill but yet you guys say nothing about that which is why it seems like you are only doing certain things but not all bugs... ... All of the 'serious' bugs you mention require the source code to Renegade, which is only found stored in the vaults of EA.
Sniper_De7 "you do not exploit any bugs to get to that position." you can say the same for islands can't you? It is a fact, that the author of C&C Islands didn't think that base2base with a MRL is a valid tactic. It happened after it has been designed, and it's been too late. Ask Aircraftkiller for details. On the other hand, "hill camping" is not a bug. We can only fix map bugs, because stuff like the blue screen is deep inside the engine, and we do not have access to that.
The author knew that you could hit the warfactory+power and the hand and the ob from the top of the hill right from the get-go? (I'm sure he probably knew that you could hit the refs)
I just thought of a bug that really needs to be fixed--C&C_CITY_FLYING! The outer edges of the map are apparently inverted faces, because aircraft have a tendency to get stuck there. I'm sure there are people who know what I'm talking about.
I'm with you muffin happened to me many times.
I think you should include some serverside map-mods like the one xptek made for m01.mix people don't have to download anything and can play some funn mission maps converted into DM/CTF or AOW possibly... some way maybe
Alkaline I think you should include some serverside map-mods like the one xptek made for m01.mix people don't have to download anything and can play some funn mission maps converted into DM/CTF or AOW possibly... some way maybe co-op would be nice *thinks about starting up his 2 player co-op server :P*
Another bug that is annoying is the one where you are hitting the building with a tank but it does not do any damage.... could this be fixed?