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The Missile Sub is the Soviet answer to the Cruiser and Destroyer. It has powerful missiles, 45% the strength of The Aftermath missiles, while still retaining the $1,650 price tag. It has 150 points of armor, very susceptible to Depth Charges from Gunboats or Destroyers. It's also fairly slow compared to the Submarine. It cannot damage naval units, any missiles fired at them will not register damage - this keeps you from hitting them from underwater, and also keeps true to Red Alert. The model was done by Sir Phoenixx. The single 1024x texture was done by myself.
Pics are a bit dark, but looks good. Question...if it cannot damage naval units, how does it defend itself (other than hiding and diving)?
It probably cannot. Its main purpose is most likely a powerful Anti-Structure and Anti-Tank unit, but needs support from submarines. Without the submarines you're shit outta luck against Allied Naval Units. Will this also be able to attack aircraft? If I remember correctly the Missle sub from RA couldn't attack aircraft, but will they be able to in RenAlert? Also, when you say 150 points of armor, does that mean 150/150 or 150/0. I tend to think of the armor as the second value, but I'm not sure what you meant by that.
Nice could use some more scratches here and there though. Looks like it just got buffed times over
Looks pretty decent. Is there a real-life equivalent? I was under the impression that anti-air unit submarines had their missile launchers stored within the vehicle, not externally. And would it really have 3 manhole exits side by side?
It's based off an Akula, but with an enlarged front and the missile launchers to match the RA missile sub.
hmmm looks like there where sam sites on the sub but ok i dont know how to make it better for now... i will think about it
Maybe you should lighten up the screen shot so I can actually see it? :rolleyes:
Maybe you should adjust your monitor? But anyway, since I'm nice, I made the first image more visible to those of you who are too lazy to push a button on your monitor.
Those little pictures have yellow parts in the enlarged versions but not the tiny ones?? And the little picture is black, yet yours is metal..whats going on?
i thought those namholes in the back were missle canopys. The texture is kinda warped looking but not really noticable. The star on the front is great
The yellow parts are the sub fairing and the missile launchers, both of which are on the model. It's not black, it's a dark gray color exactly like how I painted it. In RA, it did fire at aircraft. According to the manual, leaving a Missile Sub in guard mode made it into excellent anti-aircraft defense.
this skin is not very good. Rocket launcher looks like darkblade's work for the mammoth. I don't like it. It needs improvements.
/Me waits for Aircraftkiller to say, "I don't care what you think." :rolleyes:
What he thinks doesn't bother me since I know it looks exactly like it should. Darkblade's Mammoth Tank has nothing to do with the Missile Sub since everything on it was made by myself. And, once again, it's not a skin. It's a texture.
...And you know this because you modeled and textured it exactly like the original RA blueprints in the videos ect. I love how you can critisize everyone elses work but when the commnity critisizes yours you say STFU its perfect.
*Aircraftkiller searches through thread Hmm, where did I say "STFU IT'S PERFECT?" Wait, that's right, I didn't. You did. I'm just defending my work, because I know it was made to be exactly like what an Akula class submarine modified to be a SSBN would look like. Just because I bash the work of others when it sucks doesn't mean I'm not going to excercise the right to defend myself when most of you are saying something negative just because you want to "get back at him."
The ship model looks good, but the missile launchers look a bit out-of-place. Maybe putting a little rust, or wear 'n' tear on the edges of it could help. Also, the pipe/beam things that attach the launcher to the body of the sub look REALLY flimsy, in my opinion, lol. I'd be driving it all slow and stuff just so I don't break them off, lol. Anyway, good work, nothing really needs to be done.
No not really. I think the SKIN is too plain as is the metal texture you used for it. Add more details. thanks.
I wouldnt worry about it. What ren alert unit at some point or another hasnt gotten overhauled once or twice.
The model is good. The texture needs work. The metalic texture on the main body of the sub is too blury and doesnt have much detail. No scratches, no warnout metals, no rust, no battle marks from before. models always look much better with details like those are added. Try fixing that up and it will look much better. the 3 rods on the top look like they were just white cylinders. The sams are not bad, they look good.
I didn't use any metal detailing on the texture you presumptous idiot. Submarines don't have that many details, but apparently you're too fucking stupid to understand that. I'm not adding a bright rainbow flag for you because I'm not going to add things that don't need to be there.
Once again you cant take CONSTRUCTIVE pointers to help you improve it.
Actually he's right. This is about the most detailed akula sub pic I could find... and its just a model
i never told you to add rainbows, but atleast fix it so the texture isnt so blury. I am tring to help btw... No need to blow my head off!
You're an idiot. Saying "it needs more detail" is not constructive because you could be saying anything, which is why I made the rainbow flag comment.
Havoc 89 i never told you to add rainbows, but atleast fix it so the texture isnt so blury. I am tring to help btw... No need to blow my head off! I wasn't talking to you. I was talking to HomoX. Quote: Actually he's right. This is about the most detailed akula sub pic I could find... and its just a model It's not an Akula, but it's similar. It's a variant of it fitted with ship-to-air\ground missiles, and a bulbous front section. This is why the square window-like portions are removed, and why the front section lacks the orange nose paint. The window-things would cause noise while traveling through water, and the purpose of a SSBN like the Missile Sub is to stay as quiet as possible to avoid detection by sonar equipped units in reality.
Oh and by detail instad of being generic I think they mean like this. You know faint lines where the metal plates were welded together and little rivets
Aircraftkiller The yellow parts are the sub fairing and the missile launchers, both of which are on the model. It's not black, it's a dark gray color exactly like how I painted it. Okay, fair enough, but shouldn't those parts have a yellowish colour applied to them to keep it like the mini-picture?
I think that was the team color area. It would be whatever teams color it was on
Aircraftkiller Havoc 89 i never told you to add rainbows, but atleast fix it so the texture isnt so blury. I am tring to help btw... No need to blow my head off! I wasn't talking to you. I was talking to HomoX. Quote: Actually he's right. This is about the most detailed akula sub pic I could find... and its just a model It's not an Akula, but it's similar. It's a variant of it fitted with ship-to-air\ground missiles, and a bulbous front section. This is why the square window-like portions are removed, and why the front section lacks the orange nose paint. The window-things would cause noise while traveling through water, and the purpose of a SSBN like the Missile Sub is to stay as quiet as possible to avoid detection by sonar equipped units in reality. You are the most mature person I have ever met! Ha HomoX even made me laugh:D I was talking bout Havok89s post if it mattered.
Quote: I wasn't talking to you. I was talking to HomoX. sorry, didnt know.
Ferhago I think that was the team color area. It would be whatever teams color it was on Awesome, thanks. So this unit will be available for both sides. Just an idea: why not create 2 secondary models as alternate selections to choose at the PT area, and model those parts yellow or red to fix the team? You could still purchase the original, just as an added extra for variety. And supposing you stolen an enemy missile sub with their teams colours on it..interesting Edit, never mind, you meant whatever colour the player choose not the team they were on.
Ferhago Oh and by detail instad of being generic I think they mean like this. You know faint lines where the metal plates were welded together and little rivets I'll do that later on. I'm not sure if it will show up right because of the size of the UV map, each one for the top and bottom is about 1024x256 so it's pretty blurred when you add tiny details in certain areas.
Quote: The window-things would cause noise while traveling through water, and the purpose of a SSBN like the Missile Sub is to stay as quiet as possible to avoid detection by sonar equipped units in reality. if you're going to say that, then why don't you get rid of the ugly and useless missile launchers and make it use the internal silos like every other ssbn in existence? i don't think the soviets built such an expensive submarine to attach something onto it that will have any ship with sonar anywhere near it know exactly where it is. something like this would look infinitely better.
Because during the time of RA, they didn't have the technology to launch missiles from underwater. This is why the Missile Sub has to surface to fire.
flyingfox Ferhago I think that was the team color area. It would be whatever teams color it was on Awesome, thanks. So this unit will be available for both sides. Just an idea: why not create 2 secondary models as alternate selections to choose at the PT area, and model those parts yellow or red to fix the team? You could still purchase the original, just as an added extra for variety. And supposing you stolen an enemy missile sub with their teams colours on it..interesting Edit, never mind, you meant whatever colour the player choose not the team they were on. Nope, Soviets only. Soviets have subs, Allies have Boats. Both have the Naval Transport.
you can still use the internal silos and have it surface to fire.
Aircraftkiller You're an idiot. Saying "it needs more detail" is not constructive because you could be saying anything, which is why I made the rainbow flag comment. Let me rephrase his comment into constructive critisism you can understand. It looks like shit.
louis you can still use the internal silos and have it surface to fire. That's not what it did in Red Alert.
ACK was talking about some realism aspects of it so i mentioned a realistic alternative to the poor looking external launchers, i wasn't talking about what was or wasn't in red alert.
Well I have
PermaGrin Aircraftkiller You're an idiot. Saying "it needs more detail" is not constructive because you could be saying anything, which is why I made the rainbow flag comment. Let me rephrase his comment into constructive critisism you can understand. It looks like shit. Aren't you supposed to be ignoring me? So much for keeping to what you say, "fucktard."
Im ignoring your general bashing comments. I have come here out of pure entertainment. I enjoy seeing how you need to defend youself over every comment someone makes. Oh and your sub, my moms black dildo has more detail than that.
So you're not defending yourself now? Okay hypocrite...
no i half-ass defend myself against you. you, on the other hand, defend yourself to everyone. try reading carefully before you post.
I did, that's why you're still a hypocrite. I don't know why you people bother. You're almost always wrong and you lack the skill necessary to argue like you know what you're talking about.
yeah? sounds like someone else i know. by the way, at first i thought you just turned everyone elses topics into bullshit arguements. well, im glad to see you are a fair man and even turn your own into pointless trash. toodles
I wasn't alone in doing that, you know. I don't really care about the posts in the thread because the message the thread is conveying was made when I first posted it. This is evidenced by the fact that around six people have expressed dislike of it, while over 50 commented about loving it.
And who are you permagrin? Honestly by your post count it looks like you registered solely to attack Aircraftkiller That is lame as is NeoX who hunts him with a childlike passion now that he has a sole scrap of a weapon to put up any time he is threatened.
but if is say anything to you i will be defend myself to someone else not just the ackster. but ok, im not defending. you ask a question and im going to answer. i am oo00o00oo. so im not here soley to attack aircrack.
50 guys love it ? At least maybe 10 or less... Come on, this 'texture' ( not a skin, coz you don't understand that word ) needs some work !!! It looks bad. Most of your dreams are not real ! ( rofl )
Renardin6 50 guys love it ? At least maybe 10 or less... You should really learn how to count before you continue. :rolleyes: I went through the news and update thread on the RenAlert forums, and the two threads on these forums. All together, 51 individual people posted about how they liked the model or the texture, or just the sub in general, 46 on the RenAlert forums, 5 on these. All together, only 5 people expressed their dislike for the texture (only 1 person said they didn't like the sub in general), nobody said they specifically didn't like the model. Out of these 5 people, 4 (NeoX, PermaGrin, Renardin6, and conman231. Havoc89 is the only one that I've seen that actually wasn't trying to attack Aircraftkiller) of them apparently only posted to attack Aircraftkiller. Those that said they didn't like the sub solely because of how the missile launchers aren't on real subs, or how they aren't realistic, etc. don't count, as this is a Red Alert mod, not a realism mod, the RA Missile Sub had two missile launchers attached to the outside of the hull on shafts. (This sub also isn't an SSBN, an SSBN houses ballistic missiles in silos.) Quote: Come on, this 'texture' ( not a skin, coz you don't understand that word ) needs some work !!! It looks bad. Sure it does. :rolleyes: The only reason you're saying it's bad is because you don't like Aircraftkiller. You have yet to provide ANY constructive criticism, or ANY real reason why you're saying it's bad, just "IT SUCKSS!11 IT LOOKS BAD!1", you're doing the exact same thing you're constantly attacking Aircraftkiller for.
The renalert fourms is a sham. All the people there are a bunch of yes men, like every update they just post OMFG UbEr WoRk guys Sir P your the best!$!. And all of them are uneducated people as in the modding world so they dont knowwhats REALLY good and whats REALLY bad. As for when i post and say it needs more work add some more detail in the metal you(Renalert moderators) delete my posts so you are not getting the truth when your over there period no excuse.
im sorry SirP, we should give consructive crits. but yet im confused on your teams view of "constructive." like this you mean? Aircraftkiller That Hum-vee looks like shit. sure....you want constructive...no problem PermaGrin It looks like shit.
Sir Phoenixx Renardin6 50 guys love it ? At least maybe 10 or less... You should really learn how to count before you continue. :rolleyes: I went through the news and update thread on the RenAlert forums, and the two threads on these forums. All together, 51 individual people posted about how they liked the model or the texture, or just the sub in general, 46 on the RenAlert forums, 5 on these. All together, only 5 people expressed their dislike for the texture (only 1 person said they didn't like the sub in general), nobody said they specifically didn't like the model. Out of these 5 people, 4 (NeoX, PermaGrin, Renardin6, and conman231. Havoc89 is the only one that I've seen that actually wasn't trying to attack Aircraftkiller) of them apparently only posted to attack Aircraftkiller. Those that said they didn't like the sub solely because of how the missile launchers aren't on real subs, or how they aren't realistic, etc. don't count, as this is a Red Alert mod, not a realism mod, the RA Missile Sub had two missile launchers attached to the outside of the hull on shafts. (This sub also isn't an SSBN, an SSBN houses ballistic missiles in silos.) Quote: Come on, this 'texture' ( not a skin, coz you don't understand that word ) needs some work !!! It looks bad. Sure it does. :rolleyes: The only reason you're saying it's bad is because you don't like Aircraftkiller. You have yet to provide ANY constructive criticism, or ANY real reason why you're saying it's bad, just "IT SUCKSS!11 IT LOOKS BAD!1", you're doing the exact same thing you're constantly attacking Aircraftkiller for. And you wasted your time counting that ??? lmao, fool. And when I say the texture is bad, it's because IT IS BAD !!! It looks like a concrete thingy... It won't go far on sea... ( I don't like ack but his work and him are 2 different things. Sometimes, his work is not shit, but ack is always a shit )
We've never deleted your posts. The only posts that were deleted were a couple 'aIRCRaftkiller you and ur textures suck!11', if you would have actually posted constructive criticism instead of your usual 'aircraftkiller u suck' it would still be there. And if you'd actually go there and look, you'd see MANY replies criticising the updates. To recap, "It looks good/ok but that front needs to be shortened/lengthened/a different color" or "I don't like it that much, the referrences show ... but the model/texture has..." are good constructive criticism, not your "OMG AIRCRAFTKILLER UR TEXTURES SUKS U SUCK ASS!!1". Quote: And all of them are uneducated people as in the modding world so they dont knowwhats REALLY good and whats REALLY bad. So what you're saying, is that they're just like you?
Sir Phoenixx To recap, "It looks good/ok but that front needs to be shortened/lengthened/a different color" or "I don't like it that much, the referrences show ... but the model/texture has..." are good constructive criticism. once again. why do ask others to do what even members of your own team cant do?
What ever you say.. :rolleyes: I never posted that stuff before but anyways you guys will never give up so enjoy your fourms of lies!
PermaGrin im sorry SirP, we should give consructive crits. but yet im confused on your teams view of "constructive." like this you mean? Aircraftkiller That Hum-vee looks like shit. sure....you want constructive...no problem PermaGrin It looks like shit. First of all, his view is in NO WAY the teams view, second of all, what Aircraftkiller says or thinks about any other mod, or anyone elses work has absolutely nothing to do with our mod, our work, the team, or anything else. Also, what Aircraftkiller said about the Hum-vee is his opinion about the hum-vee, what you posted was only said to attack Aircraftkiller. Quote: And when I say the texture is bad, it's because IT IS BAD !!! It looks like a concrete thingy... It won't go far on sea... Right, black smooth metallic concrete. :rolleyes: Quote: once again. why do ask others to do what even members of your own team cant do? Once again, what Aircraftkiller says or does, or anyone else in the team says or does has absolutely nothing to do with this, just because he says something negative about something else doesn't matter. The only thing you're doing is showing how unbelieveably immature you are. "Yours sucks just because you said someone else's sucks!111 *cry*" Quote: What ever you say.. I never posted that stuff before but anyways you guys will never give up so enjoy your fourms of lies! Right, sure you didn't. :rolleyes: I can get quotes if you want to keep lying.
Go for it doesnt change the fact that he edits the links i posted and then makes me look like a moron then like deletes all the posts that i said he edited my posts to cover u-p the fact thaty he really did. Once again RenAlert = ok mod ASSHOLE creators
NeoX Once again RenAlert = ok mod ASSHOLE creators Hey... What did I ever do to you?
Quote: Once again RenAlert = ok mod ASSHOLE creators You'd know wouldn't you, fucking asshole. A few of us may be assholes sometimes, but we're saints compared to how you act. Quote: and then makes me look like a moron You don't need his help to make you look like a moron, you do a fine job of that yourself.
I've only deleted your posts twice. Once when you wrote absolute garbage, and another time when you called me "airfagkiller" or something similarly retarded. Please get your facts straight, you disgusting little cretin.
NeoSaber NeoX Once again RenAlert = ok mod ASSHOLE creators Hey... What did I ever do to you? Nothing sorry. Two of the creators.... :rolleyes: Edit make that three.
O and Sir Phonix id like to see those posts and btw i knew you was going to say that so fuck you all you have is a bunch of yes trolls and you know it so fuck off anytime i say shit i get jumped on by fucking 50 ppl so fuck you and Ack the rest of the team is normally fine.
yah stfu neox now!!
NeoSaber NeoX Once again RenAlert = ok mod ASSHOLE creators Hey... What did I ever do to you? me thinks that NeoSaber is one of the best modders there :mrgreen:
Learn to spell and not type run on sentences and then MAYBE people will listen to you. Although that's unlikely with how you act now. All you ever do here is whine and bitch and say "OMG Airassfucker is gaaaaaaaaaay and ur his textuer look like concret omgo mg GOGM!" every time Aircraftkiller posts. Normal, non-retarded people simply avoid and/or ignore people they don't like. You're acting more like a stalker. And the one time where Aircraftkiller acted out of line, you jump all over it, claim yourself superior, and as further proof of your immaturity plunk it down in your signature and add OWNED to it, because you were WAITING for him to screw up on something. Go kill yourself.
I give constructive critics about Renalert. Check your forum. Not a lot, but good critics. ( even saying : NICE ONE !!! ) So when I say that a texture is bad, it's because I think it can be better. Nothing else. I don't hate ack... I don't care and laugh with his internet arguing... that's all. Sometimes I throw some fire on that oil tank... I never saw a good critic from ack. Even if he tells what's wrong, he is still agressive... He gets what he deserves. So mr. Sir Phoenixx, nothing against you or your models, but I think that textures of DarkBlade are better. SO I MAKE A CRITIC : THAT TEXTURE IS BAD, IMPROVE IT ! IT LOOKS LIKE A CONCRETE WALL !
You should be banned from our forum, as we have a policy of "No idiots" invoked.
Aircraftkiller Ferhago Oh and by detail instad of being generic I think they mean like this. You know faint lines where the metal plates were welded together and little rivets I'll do that later on. I'm not sure if it will show up right because of the size of the UV map, each one for the top and bottom is about 1024x256 so it's pretty blurred when you add tiny details in certain areas. if you're going to spend a 1024 then make it square... video cards will basically make the 256 a 1024 when it loads into memory. You can make a shitload of details with a 1024X1024 map... I still dont make game textures with a 1024 yet! LOL.
It has plenty of detail, people just assume "no detail" when you're not looking at it with a magnifying glass.
Aircraftkiller It has plenty of detail, people just assume "no detail" when you're not looking at it with a magnifying glass. I'm assuming you mean the sub you textured? That has pretty much nothing of interest in the map. Sorry to disagree but sometimes you need to take a few liberties with a texture and add some details regardless of realism. I know you want to match the sub you mentioned but based on that image I saw of that real model you could run with this quite a bit more. Do some slight panel details across the hull... make specific details for all the top edges and corners... surely a sub that's been under water for a year or two has some marine wear... streaking across the leading edges of parts... maybe not rust but oxydation streaks. It also is falling short of a metal feel. Chip away a few of those panels and reveal a slight bit of sub-surface... no pun intended. Shit... all these games we make that have specific types of vehicles... they all get modified somehow from looking exactly like the real ones.
..what about the constructive criticism i offered, that no sane nation would build such an expensive vessel and give it giant "PLEASE SHOOT ME" external missile launchers? you put the internal silos on the texture, use those.
Those aren't internal silos, they're entrance hatches to each section of the Missile Sub. The front two are for each section of fire control, the center is for the bridge, and the rear three are for the nuclear engine compartments. Quote: Do some slight panel details across the hull... make specific details for all the top edges and corners... I added that earlier today. Here's the result of adding some weathering effects and trimming up the hull with partition lines.
Quote: if you're going to spend a 1024 then make it square... video cards will basically make the 256 a 1024 when it loads into memory. You can make a shitload of details with a 1024X1024 map... I still dont make game textures with a 1024 yet! LOL. What are you talking about? No one said anything about 256x1024 texture maps. The Missile Sub uses a 1024x1024 texture, about half of it is the top and bottom of the missile sub. Quote: SO I MAKE A CRITIC : THAT TEXTURE IS BAD, IMPROVE IT ! IT LOOKS LIKE A CONCRETE WALL ! And you have yet to post ANY constructive criticism about the texture, just 'IT SUCKS! LOOKS LIKE A CONCRETE WALL!', the only difference between that and 'IT SUCKS! LOOKS LIKE SHIT!' is the comparision. Plus, there's nothing concrete about the texture, concrete is rough and usually light gray, this is mostly smooth and black. Quote: ..what about the constructive criticism i offered, that no sane nation would build such an expensive vessel and give it giant "PLEASE SHOOT ME" external missile launchers? you put the internal silos on the texture, use those. Again, this is a Red Alert mod, not a realism mod. What part of that do you not understand? Where the missiles are launched from in real life doesn't matter AT ALL, in Red Alert the Missile Sub fired it's missiles from two box launchers mounted externally. Plus, there are NO silo doors on the texture, also, the submarine that the missile sub was made after didn't have missile silos on it.
i understand that it's a red alert mod, but the team members also are going for some realistic aspects if you look at their comments. to me it looks like you gave a little kid a picture of a ssn and said "give it rocket launchers," it would look a lot better without the external ones.
Quote: in Red Alert the Missile Sub fired it's missiles from two box launchers mounted externally. !!! We turn to realistic features if that feature wasn't specified on ingame/shp screenshots, icons, or cutscene/reder screenshots from Red Alert. The Missile Sub ingame showed two box launchers where the missiles were fired, and the icon showed it with the two box launchers. It would look stupid without them.
It looks a lot better now that you've added some more surface detailing. I thought it was pretty bland originally, but now it looks like a real submarine that's been in use for a while. Quote: Once again, what Aircraftkiller says or does, or anyone else in the team says or does has absolutely nothing to do with this, just because he says something negative about something else doesn't matter. That's rubbish. Of course it's relevant because you should treat others how you expect to be treated yourself. You can complain all you want at the RenAlert boards about criticism that isn't constructive, but if you're not going to make an effort to be constructive in criticising other people's work, then I'm sorry but you really deserve what you get back. You will find that if you treat others with respect, most will respect you in return. Even if you get into a confrontation, if you try to resolve it peacefully, again most people will respect you for that and they won't pursue it any further. Of course there are a few idiots that argue for the sake of it, but most people aren't like that if you give them a chance. I'm sure that you, Ack, HTMLgod and whoever else know that there are better ways to express your criticism, but you still choose to do it the way that you do. If the other guy is pissed off at what you've said, it's not going to constructive because he'll immediately get defensive and won't want to listen to you. I don't think I'm the first person to realise this, am I?
Ah that looks MUCH better very good work
if there is going to be a giant crease between the hull and the upper...thingy, you might as well make it look deliberate (compare this image to the ones above):
:rolleyes: I give up... I never said : IT SUX...
A crease is there because it would take too much time to figure out where to paint each line to make it smoothed off. The sail is lowered into the Submarine hull, it's not vertex matched.
I know. I'm saying that since making it smooth together and look like one solid piece is impossible or not worth the effort, draw an actual crease like i did on the pic above to make it look more deliberate, and less like a shortcoming.
That's what I just said would take too much time, the crease would have to be found on the UV map for both portions and I'd spend about three hours trying to perfect it. The release is within three weeks, I have to focus on more important things.
Quote: I give up... I never said : IT SUX... "It's bad." means the same as "It sucks.", genius. :rolleyes: m1a1_abrams It looks a lot better now that you've added some more surface detailing. I thought it was pretty bland originally, but now it looks like a real submarine that's been in use for a while. Quote: Once again, what Aircraftkiller says or does, or anyone else in the team says or does has absolutely nothing to do with this, just because he says something negative about something else doesn't matter. That's rubbish. Of course it's relevant because you should treat others how you expect to be treated yourself. You can complain all you want at the RenAlert boards about criticism that isn't constructive, but if you're not going to make an effort to be constructive in criticising other people's work, then I'm sorry but you really deserve what you get back. You will find that if you treat others with respect, most will respect you in return. Even if you get into a confrontation, if you try to resolve it peacefully, again most people will respect you for that and they won't pursue it any further. Of course there are a few idiots that argue for the sake of it, but most people aren't like that if you give them a chance. I'm sure that you, Ack, HTMLgod and whoever else know that there are better ways to express your criticism, but you still choose to do it the way that you do. If the other guy is pissed off at what you've said, it's not going to constructive because he'll immediately get defensive and won't want to listen to you. I don't think I'm the first person to realise this, am I? Nope, what he says about someone else's work is irrelavent. It's pathetic, and immature to attack his work because he said something bad about someone else's. (Also, I've always given constructive criticism and suggestions on how to improve something.)
Aircraftkiller That's what I just said would take too much time, the crease would have to be found on the UV map for both portions and I'd spend about three hours trying to perfect it. The release is within three weeks, I have to focus on more important things. Just a question but is it possible to make everything in the same portions in the UVW editor?
What do you mean "in the same portions"?
Like so each poly is the in the same scale as the rest. Like a small poly in the model say the end of a barrel isnt bigger then the stock of the gun so its in scale withe the rest of the model so a small poly is still a smaller poly in the uvw.
Sir Phoenixx What are you talking about? No one said anything about 256x1024 texture maps. The Missile Sub uses a 1024x1024 texture, about half of it is the top and bottom of the missile sub. Well.... Aircraftkiller he size of the UV map, each one for the top and bottom is about 1024x256
He said that each of the top and the bottom take up a 256 pixel wide area on the texture, not that the texture was 256x1024. Quote: Like so each poly is the in the same scale as the rest. Like a small poly in the model say the end of a barrel isnt bigger then the stock of the gun so its in scale withe the rest of the model so a small poly is still a smaller poly in the uvw. Then you meant "Proportions", not "Portions". Aircraftkiller said that the crease would have to be found on both portions, as in both the hull and the sail thing... Anyways, that's pretty much how I make the uvw maps, the larger areas on the model get the larger areas on the UVW map, like the top and bottom of the hull, they were as large as possible on the UVW map and only took up about 1/3-1/2 of it, the next largest were the fins, nose, missile launcher and the sail, then all the little parts like the propellers and antenae, etc.
Aircraftkiller A crease is there because it would take too much time to figure out where to paint each line to make it smoothed off. The sail is lowered into the Submarine hull, it's not vertex matched. Well if your planning on making professional models you will ahve to learn how make it uncreased.
Those two pieces of the sub should have been boolean unified. If they were, then there should be no problem in finding where to paint the crease.
Ok... I never saw anyone say it was a 1024X1024.... just it uses 1024 and 256 for the top and bottom or some shit... ya know what... the bottom line is this... nobody should be using a 1024 map unless they plan to make this thing look like a friggin masterpiece. There is no excuse for not being able to make this sub work with a 512X512 from what I see in these images. If you can't get the details you need with what you're using then perhaps it's poor management of the texture space. Someone should post the texture map itself so I can see what's happening with it. Build a texture that spans the width of a 512 that's half the sub hull... build the other right below the first... shit... you got about 1/3 the texture left for those other bits... the top... missle racks... Some people might not know about the video card rules with textures that aren't 1.1 anyway.
You mean it is not a materpiece?[/sarcasm]
I can't say I've done any real masterpieces in my art... I always have some problem with a portion of what I do. That said there is always room for improvement in this stuff... raising the bar is a hard thing to do and it takes a lot of time and effort. Painting a map like a 1024 isnt something that happens in a day... think about all the pixels you can manipulate in that kind of huge space. I worked on a few maps that size for a Dreamcast demo and it took about 3 solid days of noodling to say I had used the size for what it was worth. I dont think this sub is bad... I think it needs some more love. The images that were posted of it to me suggest a critique is what Aircraft wants. If he doesn't want a critique then better to not post. I got nailed in architecture school for drawings by old men in bowties and they didnt pull any punches whatsoever... they were brutal. Being able to take that kind of straight-up punishment about your work takes some tongue biting I know but it's worth it if you can pull some different views out of it and apply it to your piece. Being defensive is not going to help the issue. Sure some people are going to make wack comments that are off base but hey... a lot of the time they have very good points. Like it looks like concrete... I think it does because of the grain in the texture... metal is much smoother in a sub... so with that said you could disagree with my comment about metal being much smoother... yes... it could be grainier... but hey... that's a critique and every angle of commentary is helpful even if it hurts you ego.